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Each month, Second Dinner pushes out a correct patch for Marvel Snap. These normally include up to date card textual content for a handful of playing cards, which are supposed to assist stability the meta and shift issues in a unique route to maintain the sport from feeling stale. Right here’s every part you might want to know in regards to the Jan. 9, 2024 patch in Marvel Snap.
For starters, Loki will now not buff Collector, Quake and Kingpin are getting vital reworks which will really make them playable, whereas Ms. Marvel has been knocked down a peg. Nonetheless no modifications to Professor X because the final OTA replace, and extra prominently, no modifications to Blob, who has rapidly turn out to be the largest menace of the Marvel Snap meta.
According to the brand new Kingpin change, the Fisk Tower location has additionally been up to date in order that when a card strikes to that location, it’s bothered with -4 Energy as an alternative of getting destroyed. We’ve included the total patch breakdown beneath:
BALANCE UPDATES
CARD UPDATES
- Loki
- [Old] 4/5 – On Reveal: Change your hand with playing cards out of your opponent’s beginning deck. Give them -1 value.
- [New] 4/5 – On Reveal: Remodel your hand into playing cards out of your opponent’s beginning deck and provides them -1 Price.
Developer Notes: Loki has been a drive since launch, fueling a brand new archetype that dominated the metagame for a stable stretch. Loki shrugged off our OTA nerf to 4/5–it was a small hit, however most likely about half as efficient as we’d hoped. We would have liked one other patch to implement a second change, so we took the time to play with some pretty completely different modifications and monitor the metagame. As December started, we even noticed Loki falter–Darkhawk, Bounce, and Destroy had been all profitable the matchup convincingly. Blob-Thanos shook issues up a bit, and Loki was capable of squeak again into the combo on high.
As soon as we noticed all that, we determined to melt our method slightly than pursue a bigger rework. This adjustment will take away The Collector’s position as an enormous supply of Energy for Loki decks. The winningest card total within the Loki decks has not often really been Loki–it was normally The Collector. That’s really pretty shocking as a result of drawing The Collector earlier is significantly better than later when in comparison with Loki, that means extra “loser” Collectors are within the information. This transformation will likely be good for The Collector long-term, as a result of future patches will be capable of stability The Collector round its power in different decks with out the burden of Loki’s superb function.
Performance Change: Reworked Playing cards Didn’t Begin in Your Deck
Beforehand, when a card out of your beginning deck reworked, it nonetheless counted as beginning in your deck. Transformation was a change to that card, slightly than a brand new card. Nevertheless, playtesting the change to Loki above highlighted to us how complicated that was–our playtesters strongly felt a reworked card didn’t appear to be the unique object, and we agreed. Transferring ahead, remodeling a card will dissociate it from its previous life and be thought-about a brand new card. Nevertheless, remodeling a card continues to be not a zone change, which is why Loki’s replace will forestall The Collector from receiving a buff. Presently, this variation solely impacts Quinjet.
- Ms. Marvel
- [Old] 4/5 – Ongoing: Adjoining places the place your playing cards have distinctive Prices have +5 Energy.
- [New] 4/4 – Ongoing: Your adjoining places with 2+ playing cards and no repeated Prices have +5 Energy.
Developer Notes: This can be a small change in scope, however we anticipate it to have a significant affect. We launched Ms. Marvel with out requiring two playing cards in adjoining places partly as a result of we discovered it tough to obviously talk the impact when it had a number of circumstances. Nevertheless, one thing we discovered from gamers was that for a lot of of them, the default assumption was that two playing cards can be vital anyway! As a result of we additionally weren’t psyched about how properly Ms. Marvel synergized with Professor X, this variation captures higher gameplay whereas shaving off a little bit of the power. Though we adjusted the phrases, the cardboard is in any other case the identical as earlier than–you simply want two playing cards at an adjoining location as an alternative of 1.
- Annihilus
- [Old] 5/7 – On Reveal: Your playing cards with 0 or much less Energy swap sides. Destroy these that may’t.
- [New] 5/6 – On Reveal: Your playing cards with Energy beneath 0 swap sides. Destroy these that may’t.
Developer Notes: Though inner playtests efficiently “discovered” a lot of the Annihilus decks we’ve seen on high of the metagame, their efficiency was shocking. Particularly, the power of simply taking part in Annihilus with Sentry and/or Hood in decks with no different synergies has been excellent. Throughout design, we widened Annihilus’s situation to incorporate 0 partly as a result of we had been frightened it wouldn’t be robust sufficient restricted to such a good set of targets, however clearly that’s sufficiently robust. Provided that’s the case, we’re restoring our most popular design that requires playing cards to have adverse Energy, and taking a little bit base Energy away from Annihilus. Which may appear heavy, however Annihilus has been one of the vital outliers in our card efficiency information for weeks now, at each stage of play. Much more shocking, Annihilus was performing higher in our best samples than anyplace else–normally power flattens up there.
- Dracula
- [Old] 4/0 – On the finish of the sport, discard a card out of your hand. This has its Energy.
- [New] 4/1 – On the finish of the sport, discard a card out of your hand to achieve its Energy.
Developer Notes: We’re nonetheless monitoring the Discard decks’ efficiency within the wake of dropping America Chavez, and one of many playing cards most broken by that change was Dracula. Along with this minor buff, transforming Dracula this fashion makes his textual content extra clear and gives us with further stability knobs to buff or nerf him as vital sooner or later. We like having extra dials to show.
- Angel
- [Old] 1/2 – When considered one of your playing cards is destroyed, this flies out of your deck to interchange it.
- [New] 1/2 – When considered one of your playing cards is destroyed, this flies out of your hand or deck to interchange it.
Developer Notes: Hey, we did it! This transformation has been within the queue for some time, however we’ve delayed it to make sure we might implement and take a look at the VFX. Angel’s a card we give to gamers early, so we wished to make certain we weren’t breaking a captivating piece of that new participant expertise.
- Quake
- [Old] 2/3 – On Reveal: If that is on the center location, swap the positions of every location.
- [New] 2/3 – On Reveal: Swap the positions of the opposite two places.
Developer Notes: That is similar to Angel, though our answer may need been much less apparent. We anticipate Quake may turn out to be an attention-grabbing different to Scarlet Witch and a potent tech card towards methods counting on Storm or Legion.
- Kingpin
- [Old] 3/4 – When a card strikes right here on flip 6, destroy it.
- [New] 2/3 – When an enemy card strikes right here, afflict it with -2 Energy.
Developer Notes: One of many few remaining “free ends” in our change to the transfer mechanic over the last patch was that Kingpin and Fisk Tower remained capable of destroy playing cards because of Juggernaut. It’s all the time been a supply of confusion for some gamers, whatever the end result, and Kingpin’s been weak sufficient {that a} rework was price pursuing. This transformation makes the interplay with Juggernaut match current expectations, as a result of we constantly don’t let unrevealed playing cards have their Energy modified by different results. We additionally made the impact asymmetrical and tried out an aggressive set of numbers to see if we might persuade gamers to think about pairing Kingpin with Polaris or Spider-Man, along with being a tech card towards playing cards like Phoenix and Silk. One other upside of this variation is it provides good methods to regulate Kingpin through OTA and discover the proper spot.
- America Chavez (textual content solely)
- [Old] 2/3 – On Reveal: The highest card of your deck will get +2 Energy.
- [New] 2/3 – On Reveal: Give the highest card of your deck +2 Energy.
Developer Notes: This can be a non-functional textual content replace, simply to make America higher match our default decisions for playing cards.
- Bugfix: “After you play a card right here…” and related results
We now have a handful of non-intuitive interactions round “After you play” triggers for classy coding causes. Probably the most outstanding has been Angela, who would obtain her Energy when a card that was performed to her location however revealed at a unique one, because of one thing like Juggernaut. This doesn’t match instinct round different makes use of of the phrase “play,” which generally care about the place a card finishes resolving, reminiscent of Demise’s Area. However, if she labored “the correct means” in that case, it might imply working “the fallacious means” with stuff like Spider-Man (she wouldn’t get the buff from Spiderman after he strikes away). So both means, one thing would act unintuitively.
To resolve that, we carried out a brand new performance on this patch that enables us to trace the place a card started to disclose slightly than simply the place it completed revealing. Meaning results like the 2 above work extra intuitively now–Juggernaut will cease unrevealed playing cards from buffing Angela and she’ll now be capable of get buffed by Spider-Man, though he strikes away earlier than resolving. That is additionally going to repair a couple of of the bugs we’ve had with Luke’s Bar, as playing cards that received bounced generally turned untrackable for different triggers.
Within the overwhelming majority of circumstances, this variation gained’t have an effect on your gameplay expertise in any respect. It actually did solely matter for a couple of nook circumstances. Nevertheless, we’re offering the listing of playing cards and places which have barely completely different conduct now beneath.
Playing cards
- Angela
- Titania
- Silk
- Elsa Bloodstone
- Negasonic Teenage Warhead
- Werewolf By Night time
- Echo
- Lockjaw
Places
- Altar of Demise
- Aunt Might’s
- Bar Sinister
- Cloning Vats
- Hazard Room
- Demise’s Area
- Lodge Inferno
- Lechuguilla
- Luke’s Bar
- Machineworld
- Noor Dimension
- Orchis Forge
- Quantum Realm
- Quantum Tunnel
- Shuri’s Lab
- Sinister London
- Tarnax
- Vibranium Mines
- Vormir
LOCATION UPDATES
- Fisk Tower
- [Old] When a card strikes right here, destroy it.
- [New] When a card strikes right here, afflict it with -4 Energy.
Developer Notes: The entire notes for Kingpin above mainly apply right here. We nonetheless desire a location that performs spoiler to motion, however with out the complicated parts created by often destroying unrevealed playing cards.
Bug Fixes
Card Logic Fixes in 23.x
- Resolved a difficulty with Jean Gray that was inappropriately inflicting her to return staged playing cards to her opponent’s hand
- Cleaned up inconsistencies with how some playing cards’ “After You Participant Right here” triggers would operate after being moved whereas unrevealed
- Shadow King ought to now not forestall Mysterio’s energy from being set to his precise worth upon reveal
VFX & SFX Fixes in 23.x
- VFX ought to now play to point album development
- The “Make a Deck” VFX ought to now correctly play when used whereas claiming a card as an Album reward
- Resolved a difficulty the place the “Make a Deck” VFX might loop indefinitely below uncommon circumstances
- Negasonic Teenage Warhead’s VFX ought to now not be seen whereas the cardboard is unrevealed
- Fastened a difficulty that prevented some Ongoing playing cards from glowing whereas Spectrum was hovering
Different Fixes in 23.x
- Internet Store Buy Receipt: gamers will now get an Inbox message receipt when making a purchase order within the MARVEL SNAP Internet Store.
- Within the information part, there’s now a crimson notification pip subsequent to unread articles.
- Made a repair to hopefully enhance Store loading instances
- Reward property ought to now not be seen behind the banner pictures for Albums
- The arrow for previewing a highlight cache’s related avatar is now not obscured if the cardboard has related token playing cards (ex: Thanos)
- The string for “Starter Deck” ought to now be correctly localized in most languages
- Fastened a number of localizations points associated to Album strings in Japanese
- Resolved a difficulty that brought on the Token Store to not replace correctly upon incomes sufficient Tokens to make a purchase order
- Fastened a difficulty that prevented the Token Store from updating appropriately after spending Tokens
- Fastened an alignment problem with the Album UI itself
- Cleaned up Tarnax IV’s background picture
- Fastened a difficulty within the FTUE that might end in a softlock for gamers who tried to delete their decks
- Fastened a couple of minor UI points with the FTUE
- Addressed a difficulty with Album toast notifications not showing when the variant is claimed from a Collector’s Reserver
- Fastened a difficulty that had the header of the Assortment display displaying inappropriately after utilizing the Sensible Deck Builder
- Cleaned up a small visible artifact that might happen when swapping between the Playing cards and Albums tabs of the Assortment
- Fastened a difficulty that might trigger Album development to not visually replace once in a while
- Corrected a localization problem that may often end in Thai or Japanese strings not totally displaying inside a given textual content field
- Gamers ought to now be capable of shut the cardboard element view of a Highlight Cache card by clicking off of the cardboard
- Emotes ought to now be carried over correctly when copying decks
- Made an adjustment to how new Albums are sorted on the Album display
- The Assortment Stage UI ought to now not clip into the Highlight Cache chest
- Fastened a difficulty that may outcome within the Season Cross progress bar various in width relying on which carousel banner the participant was on
- Fastened a difficulty that was stopping Highlight Cache carousel property from displaying initially
- Adjusted Card Again sizing through the beauty preview in order that it now not covers up its title and different UI property
- Made some modifications to raised align numerous UI sizing and placement throughout completely different units
- Fastened a difficulty the place making an attempt to Refill Missions with gold would show the fallacious error message
PC Fastened Points in 23.x
- [PC] Album rewards ought to now not flicker when initially considered
Bug Fixes in 22.29
- Resolved a difficulty with Blob that was often inflicting the sport to crash
- Cleaned up some VFX points with Blob that had been inflicting input-related points to happen
- Fastened a difficulty that was stopping Sebastian Shaw’s energy from updating appropriately when used with Forge
- Addressed a difficulty that was stopping some gamers from logging into the sport with older accounts
- Some customers on lower-end units ought to now not obtain an Aw Snap error when matchmaking towards opponents
- Fastened a difficulty that prevented Featured Thriller Variants from showing within the Store
- Adjusted the icon of Featured Thriller Variants to be correctly centered
- Made a number of localization modifications to resolve translation errors
PC Bug Fixes in 22.29
- [PC] Eliminated a phantom crimson notification pip that may show on the Season Cross
Marvel Snap’s Planet Hulk season is presently underway, that includes Skaar because the headlining season cross card, and it’s now obtainable on PC and cellular units.
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