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I am a sucker for video games the place swords are the sharp dying supply units they really are, slightly than the large, blunt sticks so many flip them into. First Minimize: Samurai Duel appears to be aiming its blades at my coronary heart, then. It is a 2D sidescrolling swordfighter during which every connecting blow means instantaneous dying, and it has a January seventeenth launch date.
The discharge date announcement was marked by a brand new pixel blood-filled trailer:
The apparent comparability for any 2D swordfighting recreation is Nidhogg, which had a equally lethal strategy to fight. The place Nidhogg boiled down your sword swings to distinct excessive, mid and low assaults, First Minimize appears to allow you to use the mouse to easily shift your sword larger or decrease. Or at the very least that is the case within the unique free recreation, which is still available on Itch and price a few of your time.
Your fighter’s moveset features a dodge and a shove, however in any other case it is about parrying your enemy’s assaults and discovering the best second to strike. The Steam page for the total launch additionally makes point out of a bunch of modes, together with survival, a situation marketing campaign, and native multiplayer.
Whereas Nidhogg is the obvious comparability, the extra reasonable fighters and setting of First Minimize additionally give me an excuse to say ’90s cult preventing recreation Bushido Blade. It had equally instantaneous dying inside a 3D world and by no means obtained the due it deserved.
To me, Nidhogg and its sequel by no means obtained the due they deserved, both. Maybe First Minimize would be the recreation that lastly popularises swords that slice.
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