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Developer Naughty Canine has announced that the beforehand introduced on-line The Last of Us multiplayer sport, The final of Us On-line has been canceled. This implies growth on the title has been stopped for the foreseeable future. In a latest assertion, Naughty Canine mentioned it’s was “wanting ahead to placing it in your fingers,” however “to launch and help The Final of Us On-line we’d need to put all our studio assets behind supporting post-launch content material for years to come back, severely impacting growth on future single-player video games.” Lastly, the developer additionally acknowledged that it has “multiple bold, model new single participant sport” that its engaged on. Naughty Canine not too long ago introduced The Last of Us Part II Remastered for PlayStation 5. The remaster will launch on January 19, 2024.
The complete message relating to the cancellation:
We understand lots of you have got been anticipating information across the mission that we’ve been calling The Final of Us On-line. There’s no straightforward method to say this: We’ve made the extremely troublesome determination to cease growth on that sport.
We all know this information shall be powerful for a lot of, particularly our devoted The Final of Us Factions group, who’ve been following our multiplayer ambitions ardently. We’re equally crushed on the studio as we had been wanting ahead to placing it in your fingers. We needed to share with you some background of how we got here to this determination.
The multiplayer crew has been in pre-production with this sport since we had been engaged on The Final of Us Half II—crafting an expertise we felt was distinctive and had great potential. Because the multiplayer crew iterated on their idea for The Final of Us On-line throughout this time, their imaginative and prescient crystalized, the gameplay received extra refined and satisfying, and we had been enthusiastic in regards to the course by which we had been headed.
In ramping as much as full manufacturing, the large scope of our ambition turned clear. To launch and help The Final of Us On-line we’d need to put all our studio assets behind supporting post-launch content material for years to come back, severely impacting growth on future single-player video games. So, we had two paths in entrance of us: develop into a solely reside service video games studio or proceed to give attention to single-player narrative video games which have outlined Naughty Canine’s heritage.
We’re immensely pleased with everybody on the studio that touched this mission. The learnings and investments in know-how from this sport will carry into how we develop our tasks and shall be invaluable within the course we’re headed as a studio. We’ve multiple bold, model new single participant sport that we’re engaged on right here at Naughty Canine, and we can not wait to share extra about what comes subsequent after we’re prepared.
Till then, we’re extremely grateful to our group to your help all through the years.
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