[ad_1]
Starbreeze has unleashed the Payday 3 replace 1.0.2 patch notes so that you can feast your eyes on, and it is a fairly hefty patch, coming with assist for a brand new masks & preset weapon in addition to a absolute truckload of fixes and enhancements for the title. Learn the total Payday 3 patch notes under.
HEISTS
There are 2 model new (outdated) heists on this replace! Every painstakingly remade and barely reimagined from their authentic PAYDAY 2 counterparts. Each of those heists are likely to rank pretty excessive in reputation, we’ve seen lots of people asking for each, we hope you get pleasure from it!
TURBID STATION, FORMERLY MURKY STATION
The personal army contractor Murkywater had some “troubled occasions” prior to now couple of years. As such, this heist has gotten a brand new title alongside its facelift when introduced into PAYDAY 3. Turbid Station is the primary ‘stealth solely’ heist in PAYDAY 3 to this point. So as to facilitate the brand new stealth programs launched in PAYDAY 3, the group have made a couple of minor adjustments to the the way it performs as in comparison with PAYDAY 2. The sense of familiarity is robust nonetheless, any veteran will really feel proper at dwelling.
COOK OFF
How do you flip a crack home right into a crack dwelling? Whereas ‘meth dwelling’ would in all probability be extra applicable, somebody tried turning this as soon as disgusting den of debauchery into one thing livable. As such, the Prepare dinner Off home has gotten a couple of properly wanted renovations over time. However as soon as a drug den, all the time a drug den it appears.
The Prepare dinner Off home is the second ‘loud solely’ heist in PAYDAY 3, following the footsteps of its predecessor. One distinction within the new Prepare dinner Off is that it isn’t limitless, the utmost variety of luggage potential is now capped at 19. The visuals of this heist have seen much more apparent adjustments over Turbid Station, although it’s nonetheless hauntingly recognizable to skilled heisters.
FIRST PERSON ANIMATIONS
Our animation group has outdone themselves and put collectively some effective trying first individual animations for lots of the participant actions. It actually makes it really feel higher to swipe cash whenever you see it getting taken.
As a part of this, now you can examine each your gloves and weapons by utilizing the corresponding possibility within the context wheel.
TRANSPORTER SKILL LINE
This talent line is all about carrying, be that our bodies, loot or gear. With this talent line you’ll achieve this sooner and extra effectively, even letting you carry two luggage directly.
NEW MASK & PRESET WEAPON
Added the Beneath Wraps masks and the Compact7 Lycan preset weapons.
LEVEL CAP REWARDS
Whereas we did anticipate you guys to outdo our expectations, you guys have crushed our predictions. As such that is the primary addition of things solely obtainable to those that have hit the extent cap. We are going to name the degrees handed the infamy cap “Renown”. When hitting a brand new renown stage, you’ll be rewarded with consumable objects that might be dropped for every renown stage. We hope to develop this sooner or later, for all of you unstoppable heisters.
INFAMY FOR EACH HEIST COMPLETED
Our sport designer Mio has written a blog-style put up in regards to the adjustments, and the way they work slightly below.
RECOMMENDED CHALLENGES
Lastly on this checklist, we’ve added beneficial challenges. Suggestions will present each on the primary menu with common challenges you’re near, or might full, and in addition within the heist choice when hovering over every heist.
Along with the Infamy per heist completion, we hope it will present a very good start line for addressing your considerations in regards to the challenges.
ADDED LOBBY CHAT FOR PC
We’ve added the a lot requested foyer chat for PC. We’re nonetheless trying into how you can finest implement a textual content chat for console gamers.
NOTABLE FIXES
- Added Infamy Level (IP) rewards for each stage efficiently accomplished.
- Various graphical and technical fixes.
- Closed the XP exploit on 99 Containers.
- AI crew mates received a 300% HP enhance to allow them to higher help you with out taking so many naps.
- Enemies gained’t attempt to dodge pictures that weren’t immediately geared toward them as a lot.
- Adjusted some textual content that wasn’t wrapping in its field correctly.
- Usually fastened most out of bounds points of luggage and gamers.
- Rebalanced a lot of abilities.
- Added the choice to mute the contact in heist choice.
- Added beneficial challenges to the primary menu in addition to per heist within the heist choice display.
- Added a top level view to the sentry gun for its proprietor.
GENERAL
- Mounted a problem with AI not having the ability to revive after being cuffed by a cloaker
- Included optimization to enhance efficiency on Xbox S
- Added a 30 second custody timers for gamers who reconnect after being downed/taken into custody
- Added measures to forestall luggage getting thrown out of the playable space
- Elevated the crew AI well being by 300%
- Container door opening charge elevated by 3 occasions
- Gamers can now not lockpick whereas holding a human protect
- Mounted a problem the place becoming a member of gamers wouldn’t see CCTV cameras as “off” if the guard was killed earlier than they joined
- Mounted an XP exploit on 99 Containers
- Mounted a problem inflicting some masks, fits and gloves to look within the incorrect stock house, inflicting confusion when equipping
- Micro digital camera now triggers shutterstock problem when positioned (PS5)
- Mounted a problem the place the participant might disable cameras by throwing a bag in entrance of the safety room guard
- Repair challenge with gamers crouching whereas doing the secure cracking interplay
- Mounted a problem had been cops wouldn’t see gamers contained in the dumpster on Artwork Gallery
- Adjusted a border between personal and safe space in Contact the Sky
- Mounted a crash associated to weapon customization
- Mounted a problem with CCTV cameras would beep in excessive alert for prolonged occasions when seeing scared civilians
- Added a repair so gamers can’t stroll on doorways
- Added a repair to make the spectrophotometer respawn on the roof if thrown into the helicopter on Beneath the Surphaze
- Mounted the transition between sprinting and interacting with a lockpicking puzzle
- Mounted a problem inflicting movement sensors to cease working if coming into the vary of one other movement sensor
- Mounted a problem skipping the negotiation section if participant goes loud in the direction of the tip
- Mounted not having the ability to use ammo luggage dropped within the alley of No Relaxation for the Depraved
- Mounted dash not working if one thing blocked the participant from standing up throughout the first moments of motion
- Mounted in order that bots now not warn the participant in regards to the presence of the close by digital camera, after the digital camera has been hacked to loop its footage
- Mounted crouched participant’s character stands up after canceling the safecracking/lockpick interplay
- Mounted a problem inflicting gamers to be unable to ask gamers to mates solely lobbies
- Mounted a problem inflicting a crash for PS5 gamers if invited to a foyer by a PC participant (PS5)
- Mounted a problem the place an consumer was unable to hitch a celebration after matchmaking into a distinct foyer (XboxS/X)
- Mounted a problem the place just one civilian might react to every lifeless AI
- Improved the crew AI habits, they need to run round much less randomly in assault breaks and equally
- Mounted a efficiency challenge on Soiled Ice (XboxS)
- Mounted a problem enabling gamers to have a number of hostages following them
- Mounted an exploit permitting gamers to spam buy c-stacks, skipping the cost (PC/PS5)
- Mounted a bug the place sliding beneath an object with maintain to crouch would let the participant stroll too quick in crouch
- Translation added on a PC display within the tutorial
- Mounted a bug the place the controller would preserve vibrating when turning vibrations off within the menu when a vibration was lively within the controller
- Mounted a problem with matchmaking between gamers on totally different platforms
- Mounted a problem inflicting gamers to be unable to rejoin a beforehand left foyer
- Mounted a crash that occurred when the participant tried to depart the tutorial whereas holding human protect on the Crowd Tutorial
- Mounted a problem stopping the participant from receiving a favor upon heist completion
- Mounted a problem the place the participant might shoot from the vents throughout stealth with out guards reacting to the gunfire correctly
- Mounted a crash associated to the taser mine
- Civilians will now not run away whereas tied up if a participant had tied them up simply after a guard saved them
- Mounted a problem inflicting the weapon would wiggle when aiming down sight after sprinting
- Modified the masks when inspecting patterns to a clean masks so the sample is less complicated to see
- Mounted a crash brought on by making an attempt to climb the escape van on the Crowd Management Tutorial stage while escaping
- Added teleportation again into the map for gamers who had been pushed out of the playable space
- Mounted culling challenge on Rock the Cradle inflicting a field to look and disappear
- Now you can see your ping marker when watching by a hacked digital camera
- Mounted a problem the place vault wouldn’t work after utilizing the crouch button to uncrouch
- Mounted a crash that would occur when spamming shout at a guard
- Added descriptive textual content to interactable management panels, equivalent to in Gold & Sharke
- Mounted a problem the place the participant was in a position to ship a good friend request to somebody they had been already mates with.
- Mounted a problem the place directional inputs cease working after blocking one other participant
- Mounted a problem the place gamers couldn’t be part of by xbox shell after a few invitations
- Mounted a problem within the challenges menu exhibiting incorrect progress values
- Mounted a problem the place gamers might restart a tutorial stage and when the timer for restart stage has gone to zero
HEIST COMPLETION INFAMY POINTS
“With this replace, we’re including Infamy Factors to heist payouts. Factors are awarded for 3 accomplishments:
- Finishing the heist efficiently
- Finishing the heist completely with out elevating the alarm (aka “in Stealth”)
- Finishing the heist by securing all luggage
These payouts are added up collectively and aren’t mutually unique, which signifies that in the event you full a heist with out elevating the alarm, you’ll get factors for completion and for ending it in stealth.
The quantity of Infamy Factors you get for every of those three elements will depend on which heist you’re taking part in and on which issue. Heists which can be typically tougher to stealth may have nearly all of their factors within the stealth payout. Heists which have low minimal loot (like Soiled Ice), may have a low completion payout, however a excessive “all luggage” payout. And so forth… To clear up any confusion, the “all luggage” payout solely cares about you extracting all of the baggable loot, it doesn’t care about free money or the standard of the loot (for instance, it doesn’t matter whether or not it’s a cleaned jewellery bag or not in Soiled Ice).
With this alteration, we’ve launched an infinite supply of Infamy Factors to the sport, in order that required that we make another adjustments. When you attain the extent cap (Infamy Degree 150), as an alternative of incomes further ranges, all of your Infamy Factors will go in the direction of a brand new system known as “Renown.” Each time you earn 2000 Infamy Factors, no matter whether or not it’s from challenges or heist payouts, you’re going to get a stage of Renown and a random reward. The rewards could be a stack of C-Stacks, consumable weapon stickers and consumable masks patterns. We additionally plan to develop this method with extra consumable cosmetics in future updates. Any cosmetics earned by Renown are unique to Renown and gained’t be earnable by different strategies. Please needless to say these rewards are consumable, so use them correctly, in any other case you’ll have to attend till they drop once more so that you can use them.
For this replace, we now have 1188 Renown ranges, which might be seen to you in the primary menu by a mixture of icon and quantity subsequent to your title. When you attain the Renown cap, you’ll nonetheless have the ability to earn Renown rewards, however the quantity counter will now not go up till we elevate the Renown cap.
How does this have an effect on any future Infamy Degree cap will increase? Whereas we are able to’t say once we plan to lift the Infamy Degree cap, as soon as we do, all of your Infamy Factors will go in the direction of your stage as an alternative of in the direction of Renown. When you attain the brand new Infamy Degree cap, you’ll begin incomes Renown once more as an alternative, again from the place you left off. And no want to fret about “losing” challenges on Renown within the meantime; any Infamy Degree cap enhance will include a set of recent challenges price as a lot as the brand new infamy ranges require.
We plan to observe this method and we’ll additional tune it and replace it based mostly on stats and participant suggestions.” -Mio
BALANCE
There’s rather a lot to parse by, however our pleasant neighborhood designer Mio has been type sufficient to supply some further data on a lot of the steadiness adjustments. Thanks Mio!
“Whereas we’re proud of how armor works as a mechanic proper now, we needed to deal with some armor-related abilities that had been overperforming. We additionally perceive that gamers need extra methods to revive armor with out counting on the Armor Bag deployable. To assist with this, a future replace will introduce Armor Restore Kits that gamers will have the ability to get from hostage buying and selling to restore broken armor chunks (however not restore misplaced ones). We don’t have an estimated time for the Armor Restore Equipment, however we’ll attempt to get it in as quickly as we are able to.” -Mio
SKILLS
- Armor Up (Tank): Interacting with any armor bag will even restore your present armor chunk.
- With this alteration, Armor Up ought to nonetheless have the ability to get you “two chunks” of armor, however you must use it on the right time, earlier than the chunk you wish to restore breaks. We’re hoping that this timing requirement makes it much less of a compulsory choose for all gamers and rewards extra cautious play.
- Final Man Standing (Tank): base length has been decreased from 10 to 4 seconds, however the length will increase by 2 seconds for every participant who’s downed, or in custody when the talent prompts.
- This modification will make stacking Final Man Standing in the whole crew much less highly effective, however it would nonetheless be as efficient in these dire conditions if you find yourself, in truth, the final man standing.
- Blade Bouncer (Infiltrator): Elevated the injury from the Blade Bouncer talent to 200% (from 100%) per bounce.
- Blade Bouncer was already troublesome to make use of, so we made certain that one bounce was sufficient to kill a Protect. We suggest going for 2 bounces if you wish to make the Dozer a pin-cushion.
- Cooker (Demolitionist): Lowered the cooking requirement for Cooker from 1.5 to 1.0 second.
- Coup De Grace (Tactician): Elevated Coup De Grace bonus injury from 5% to 10%.
- The benefit of activating Coup De Grace with sure automated weapons made us extra conservative with the preliminary steadiness. We hope the brand new 10% injury bonus makes it extra interesting.
- Grasp Dealer (Manipulator): Lowered the time discount from Grasp Dealer from 20 to 10 seconds per hostage.
- We really feel that even with this nerf, Grasp Dealer is a really fascinating talent to have, and gamers who focus on buying and selling will get probably the most profit out of it.
- Fight Marking (Strategist): Elevated the injury bonus from Fight Marking from 10% to twenty%
- Detonation (Engineer): Elevated the injury of the Sentry turret with the Detonate talent to 300/200/100 throughout 2.5/4/8 meters.
- The injury turrets did when detonating didn’t appear definitely worth the talent level funding. This fashion there’s a a lot larger probability that the enemies nearest to it would die.
- The talents “Regular Fingers” and “Discipline Surgical procedure” now not work with first assist kits
- This was an unintended bug with first assist equipment interactions.
- Mounted the talent Cowl-Up within the CQC Specialist tree stopping the Lead Guard radio’s functioning as meant. They need to now repeatedly test in as meant.
- This was an unintended bug. We hope this repair makes the Lead Guard appropriately difficult (and annoying) to mess around once more.
- Mounted a problem the place the talent, Plate Up, wouldn’t set off reliably
- Mounted a problem the place the Cowl-Up talent would cease the lead guards radio from calling greater than as soon as.
- Mounted in order that the talent ‘Routed Ping’ now not marks enemies by cameras completely
- Modified the immunity length of the talent “Final Man Standing” from the Tank talent line to a base of 4 seconds, including 2 seconds for every participant or AI downed or in custody
- Armor Up now not restores two plates flat, interacting with an armor bag will now as an alternative additionally restore your broken armor chunk and add one full plate
WEAPONS
- Recoil up to date for Mosconi12 FP to forestall clipping with the digital camera
- Up to date hand place when utilizing the Signature 40 pistol (Steam)
- Diminished self-damage from the Mamba OVERKILL weapon by 80%
- The self injury of the OVK Mamba was working towards the utilization of the weapon, that is now vastly diminished to extend the viability of the weapon in tighter areas. – Weapons Designer Jimmy
- Elevated ammo pickup for all SMG’s by roughly 20%
- The SMG weapons had been typically underperforming with their ammo utilization within the sport, due to this fact we elevated the pickup ratio given from ammo assets – Weapons Designer Jimmy
- Mounted a problem inflicting reload animations to play when leaving ADS if utilizing Ammo Funnel and Replenish abilities
- Mounted a problem with Northwest B-9 stopping it from passing stage 26
ENEMIES
“For this replace, enemy adjustments are primarily bug fixes and different minor enhancements. For the following replace, we plan to make some steadiness adjustments to extend the problem on OVERKILL issue.” -Mio
- Added further VFX to Dozer whereas capturing
- The gap required to set off the “dodge” animation has been diminished. Enemies ought to dodge much less if indirectly fired at
- Mounted some guards taken as hostage not being tradable
- Mounted a problem with rooftop snipers not taking part in sounds on 99 Containers
- Mounted tied up hostages generally working away when unattended
- Mounted gamers having the ability to “spawn camp” swats from atop the fence on Soiled Ice
- Mounted in order that the cloaker solely swaps to secondary when it may possibly’t get to the participant in melee
- The taser mine and battery now places the participant in full tased state immediately
- Mounted a problem inflicting guards to be alerted if throwing knives close to tied-up hostages
- Mounted a problem inflicting cloakers to have the ability to down gamers by the vault door of No Relaxation for the Depraved
- Improved a number of the Grenadiers animations
- Non-threatening noises (like throwing knives) will now solely appeal to one guard as an alternative of a number of guards.
- Mounted a problem the place guards would keep nonetheless after being traded when standing on props that they climbed up on whereas being in fight
- Mounted an exploit in the place meleeing a guard would make him freeze as an alternative of going into fight
TECHNICAL
UI
- Added ping and server area to the paus menu
- Choices for purchasing weapon slots and new weapons in a foyer ought to now be hidden
- Mounted the tooltip to revive crew AI generally not showing
- Mounted a problem the place the participant would show as “revived” within the chat on leaving the sport
- Adjusted estimated payouts for every heist within the heist choice display
- Up to date thumbnail picture for a lot of weapons & weapon mods
- Mounted lacking localizations for waypoints exhibiting distance
- Mounted so settings on “You may see and add group creations” work correctly (WinStore)
- Fixing foyer chat not working (PC)
- Added so gamers in foyer can open participant profiles if on the identical platform
- Mounted in order that the chat would open on urgent the enter-key as soon as, as an alternative of getting to take action twice (PC)
- Added UI components to raised show server standing and ping
- Improved radial menu navigation when utilizing controllers
- Added beneficial challenges to the primary menu in addition to per heist within the heist choice display
- Mounted gamers being unable to browse incoming mates requests (PS5/Xbox)
- Adjusted so the proper platform icon seems within the tutorial
- Up to date the ECM jammer buff icon
- Clarified the outline of a lot of challenges or adjusted how the counted to raised match the outline
- Mounted a problem on XSX the place the UI would cease working after blocking a consumer
- Up to date buff icons for the ECM jammer
- Mounted a problem on the tip of heist display the place the infamy rank can be proven as stage 1 whatever the participant’s precise infamy rank
- Mounted a problem the place the UI would stack on high of one another on the primary menu
AUDIO
- Mounted a problem with two door frames that didn’t enable sound to go by on Gold & Sharke
- Mounted points with VOs not all the time taking part in when killing specials
- Mounted a couple of VO points on No Relaxation for the Depraved
- Metallic footstep sounds can now not be heard within the supervisor’s workplace in Gold & Sharke
- Mounted the Janitor lacking voice traces outdoors Gold & Sharke
- A sound impact for when the overkill weapon is prepared has been added
- Mounted in order that the audio for “observe me” is performed on the finish of the hostage interplay as an alternative of in the beginning
- Added the choice to mute the contact in heist choice
- Made it simpler for controller customers to navigate radial menu
- Minor noises equivalent to throwing knifes can now solely appeal to one guard per occasion
- Added lacking SFX when one other participant is utilizing heist instruments
VISUALS
- Eliminated shadow persisting after paper piles had been searched
- Prevented the sentry gun turret from falling by the bottom when positioned close to the primary ground home windows on ‘No Relaxation For The Depraved’
- Nvidia DLSS graphics setting is now obtainable within the Video Settings for Home windows Retailer gamers (WS)
- Mounted a problem with tires on the escape van trying damaged
- Mounted a problem with micro cameras having the ability to see although partitions if FOV was set excessive sufficient
- Eliminated a spot within the mannequin of the supervisor’s workplace/sales space in Gold and Sharke
- Mounted a problem inflicting luggage to look as if floating if thrown on a zipline
- Mounted two misaligned vents on the roof of the Gold & Sharke heist
- Mounted the stapler clipping with the magazines within the foyer of the Gold & Sharke heist
- Mounted a pillar close to the financial institution assistant’s workplace on Gold & Sharke lacking collision
- Added the suitable texture to one of many helmet prop within the vault of Contact the Sky
- The US flag in 99 packing containers has been rotated to hold within the correct orientation
- Up to date the heist picture for 99 Containers (PS5)
- Prevented the spawning of a black wall close to one of many AI spawns of the primary ground vault space on Gold & Sharke
- Prevented the “No Through Truck Visitors” signal partially clipping by a wall
- Mounted vent being misaligned on Beneath the Surphaze (Xbox)
- Mounted the floating laptop mouse on 99 Containers
- Mounted having the ability to see “by the world” between the wall and the pavement close to the resort on Soiled Ice
- Mounted an enormous wood crate on the roof of the financial institution on the No Relaxation for the Depraved heist popping
- Mounted a floating paper cup within the Stealth tutorial
- Mounted two vents lacking collision, cloakers ought to now open the vents earlier than crawling by
- Mounted the collision on Pearl’s arm from clipping by her jacket
- Mounted a problem brought on by putting sentry weapons on movable surfaces
- Mounted guards going into the “lean towards wall”-animation when not close to a wall on Rock the Cradle
- Added a top level view to the sentry gun for its proprietor
- Mounted an animation challenge with the cellphone when interacting with lures when the participant have tried accessing the instruments beforehand
- Mounted the ‘masks on’ animation being interrupted by the interplay wheel equivalent to weapon examine
- Mounted eyelashes on a guard
- Mounted a problem with reload animations inflicting points coming into safety digital camera hack
HEIST
- Prevented gamers from getting trapped contained in the panic room in Contact the Sky
- Added a repair on escape van leaving the playable space in No Relaxation for the Depraved
- A bunch of smaller stage fixes to 99 packing containers
- Mounted a problem with armor luggage not being usable if positioned within the bathtub on Contact the Sky
- Mounted not having the ability to full the heist in stealth if a deployable is protecting the button on Mason’s desk within the Contact the Sky heist
- Mounted a collision when attempting to crouch-walk up the steps on No Remainder of the Depraved
- Mounted a problem which might trigger gamers to get caught close to the crimson double doorways on Gold & Sharke
- Mounted a problem with a wall lacking collision on Gold & Shark (Steam)
- Eliminated floating stickers in Gold & Sharke (PC)
- Mounted the thermite generally being delivered earlier than the thermite cage was constructed on No Relaxation for the Depraved
- A number of graphical glitches fastened on 99 Containers
- Repair a problem the place it was potential to throw loot outdoors of the playable space in a number of heists
- Mounted in order that gamers can now not immediately escape if going from stealth to loud after securing the primary goal in Contact the Sky
- Mounted a problem with AI heisters utilizing the zipline on Rock the Cradle
- Mounted a problem on 99 Containers the place a glass door would block enemy imaginative and prescient in addition to bullets
- Mounted the navigation across the thermite gap in order that enemies don’t fall down in No Relaxation for the Depraved.
- Mounted a cloaker spawning vent having a strong wall behind it
- Mounted a visible glitch in 99 Containers by which gamers might defeat the digital camera guard without having to acquire the blue keycard
- Eliminated a placeholder object seen from behind the fence on Beneath the Surphaze
- Mounted throwables having the ability to go by the ceiling of the Soiled Ice kitchen and a curb on 99 Containers
- Mounted a problem the place participant might get caught between a sofa and a lamp on Gold & Sharke
- Mounted a texture challenge when standing on the roof entrance on No Relaxation for the Depraved
- Mounted a problem the place elective loot couldn’t be secured after having secured the necessary loot on 99 Containers
KNOWN ISSUES
- Finishing Turbid Station when “level of no return timer” has been activated, won’t reward any money rewards. You’ll nonetheless earn Infamy and Expertise.
[ad_2]
Source link