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WASD to maneuver, mouse cursor to look, house to leap, C to crouch and slide. There, now you already know all the pieces that you must play the demo for Blessed Burden, a brand new first-person “horror journey” from Podoba Interactive, through which you’re “the final surviving priest in a spiritual apocalypse”. I do not know many individuals within the clergy, however I am fairly certain the job is not presupposed to contain fairly this many swinging blade traps. This is a trailer.
Within the developer’s earlier Museum of Monoliths, launched in February, you’d stroll round nasty, summary locations and rearrange monoliths to change the soundscape. Blessed Burden brings again the ominous, otherworldly, structure and fills it with spike traps, crushing boulders and pitfalls, for an expertise that’s type of Quake or Hexen with out the taking pictures. I loved the demo – discover it on Steam and Itch – which has simply been expanded with a brand new stage and key-door mechanic.
Podoba are a Ukrainian developer, as are writer Marevo Collective, and it is maybe too tempting to learn the sport’s oppressive environment as a commentary on Russia’s on-going invasion of Ukraine. Be warned that it accommodates some fairly unsettling materials: within the demo, there’s a fleeting depiction of suicide.
Whereas I might say Blessed Burden has a methods to go earlier than it will probably outrun the likes of Lorn’s Lure or Babddi, there’s loads to take pleasure in. One of many early chambers has a ground that appears prefer it’s simply patterned with purple cracks from afar however truly has some large lava-filled gaps, catching you out if hurry. This may sound irritating, however it speaks to a sure fiendishness of design I am completely in favour of. I just like the audio, too, be it the heavy swoosh of a blade narrowly lacking your ear, or the mild hum of a hidden collectible you are nearly actually going to die looking for. Simply as nicely there are many checkpoints.
Podoba’s different game-in-progress, the “meditative exploration” sim Back to Hearth, might be learn as a special type of struggle commentary, exchanging despair for a measure of hope. It sees you rebuilding a devastated village, home by home, in order to entice the residents into returning residence. “Fireplace is an emblem of residence consolation, heat, and life,” reads the blurb. “After the home is repaired and put so as, that you must kindle a hearth. After that, you simply have to attend a short while.”
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