[ad_1]
![Official artwork for Sea of Stars](https://i0.wp.com/mynintendonews.com/wp-content/uploads/2023/07/sea_of_stars.jpeg?resize=930%2C620&ssl=1)
The acclaimed Sea of Stars has lately obtained an replace, bringing the charming journey to Model 1.0.46131. There’s fairly a bit coated and glued within the patch, and for those who haven’t progressed very far within the story, it’s greatest to look away now as there are some spoilers in there. So, with out additional ado, listed below are the Sea of Stars patch notes for Model 1.0.46131:
- Mounted a softlock that would happen when utilizing Hurl Smash to interrupt locks towards a sure ultimate boss
- Mounted a glitch that would happen when swapping the occasion chief whereas standing on a stress plate
- Mounted a set off that would trigger Khukharr’s dialog to begin when coming back from a quick journey
- Added a examine to stop a battle when making an attempt to begin flying on the very same body as touchdown in boat type
- Sea of Nightmare: added a examine to stop initiating fight whereas a crystal break cutscene is enjoying
- Sunken Ruins: moved the stone activation cutscene to set off after opening the chest somewhat than after beating the boss, to repair uncommon occurrences of it not activating when accomplished earlier than Elysan’darëlle
- Adjusted raft collisions in Half-Sunken Tower space
- Adjusted collisions in Moraine’s workplace (Zenith Academy)
- Added a examine to correctly reset gravity modules in Forbidden Cavern’s room to the fitting
- Mounted a uncommon softlock which may occur when triggering an encounter with a scripted cutscene intro whereas a follower isn’t achieved bouncing from a graplou strike
- Adjusted collisions on Skybase’s pushable blocks
- Added detection to stop the participant from getting caught when utilizing the graplou to maneuver up a slope
- Fleshmancer’s Lair: added a examine to tremendous stop the teleporter from getting used whereas tenting
- Adjusted collisions in X’tol’s Touchdown
- Adjusted collisions in one of many Molekin homes
- Sacrosanct Spires: added a examine to stop triggering the sealed entrance’s cutscene whereas tenting
- Adjusted collisions in Antsudlo’s entrance
- Adjusted collisions in Clockwork Fort’s clock tower part to stop a problem when gamers may get caught
- Mounted null ref that may happen when making an attempt to browse when the extent up display screen solely exhibits one possibility
- Adjusted a puzzle in Derelict Manufacturing unit to take away the participant’s capability to lock themselves in and stay caught
- Mounted potential softlock in Solstice Shrine #4’s puzzle
- Added a examine to disable interplay with the world map’s docks whereas transitioning to tenting to stop softlocks brought on by conflicting transitions
- Fleshmancer’s Lair: mounted softlock that would happen with the eyeballs puzzle as a result of physics
- Mounted a problem that would happen when collision with an enemy whereas zipping via a propulsion gate (Antsudlo, Air Skyland)
- Trek to middle: adjusted triggers to stop a uncommon incidence of dangerous zoning when leaping down
- Up to date degree loading code to incorporate extra null ref checks
- Mounted a softlock that would happen when an enemy would play its assault animation whereas in damage state
- Added a examine to stop duplication of Malkomud and Rockie’s sprites once they each get KO’d on the similar time
- Mounted a softlock that would happen when reentering the Golden Pelican after being teleported out
- Infinite Abyss: mounted a softlock in Dweller of Dread’s encounter that demanded a really particular setup and sequence of occasion composition, KO states, and boss assaults
- Added a examine to stop softlock when an encounter is triggered whereas the participant is zoning or teleporting
- Flooded Graveyard: mounted a crash that would happen when utilizing the graplou particularly on the climb wall within the chapel from the second flooring
- Mounted a problem the place the paincone projectile may get pooled earlier than reaching its goal when working the sport at very excessive fps
- Up to date fight administration to stop targets which have left the encounter from checking towards injury zones (i.e. fixing a softlock when defeating Romaya with conflagrate whereas she’s on the bone pillar, who will now as a substitute be correctly immune to wreck on this scenario)
- Mounted softlocks that would happen in sure areas relying on occasion composition
- Mounted a listing glitch concerning Antsudlo’s pearls
- Mounted an reported difficulty the place Garl could be stay deactivated when swapping occasion members earlier than reconvening within the Humble Boast’s Kitchen
- Mounted a problem the place Antsuldo could possibly be entered too early, inflicting an improper state on the large door
- Added a examine to replace save recordsdata guaranteeing they’re suitable with newest fixes
- Retro actively added Cerulean Expanse story artifact to those that missed it previous to the repair
- Reimported textual content in all languages to incorporate all pending updates
Associated
[ad_2]
Source link