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Motive Studios goes to be using Unreal Engine 5 for its upcoming Iron Man recreation.
In a post on the company’s website, basic supervisor Patrick Klaus (pictured) wrote that the crew had chosen Epic’s tech as it could “empower” them to “work their magic and create one thing actually particular”.
The corporate’s earlier launch, a remake of horror traditional Lifeless House that got here out earlier this 12 months, was constructed utilizing DICE’s Frostbite tech. Motive beforehand used this for 2020’s Star Wars: Squadrons.
“Since [the release of Dead Space], our focus has switched to the Iron Man venture, giving us the chance to work (and play!) with one other extraordinary property,” Klaus wrote.
“We’re nonetheless early in pre-production and taking our time to verify we set the very best basis for improvement. However already, we’re discovering so many alternatives to discover story, design and gameplay with Iron Man, and it’s thrilling to see the fantasy begin coming alive. Even this early within the course of, we’ve put in place a Group Council made up of Iron Man and Marvel followers; as with Lifeless House, they’ll offer suggestions on just about the whole lot all through the event course of. In the meantime, we’ve chosen Unreal Engine 5 as our recreation engine, with a purpose to empower the dev crew to work their magic and create one thing actually particular.”
EA announced that Motive was working on an Iron Man game in September 2022. Cliffhanger Video games, one other EA studio, is also developing a Black Panther title.
EA is the newest firm to show to Unreal over its personal proprietary tech. Cyberpunk studio CD Projekt Red is using the engine for its upcoming Witcher RPG, whereas there have been reports that Microsoft’s 343 Studios is employing Unreal for future Halo games.
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