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Explaining AFK Journey Stats, what they do and the way they have an effect on hero abilities and faction bonus.
The heroes you get by AFK Journey’s gacha possess sure stats that decide their energy on the battlefield. These “Hero Stats” are necessary, and understanding how they work is step one to creating your strongest line-ups.
That mentioned, these stats do not all the time imply what you assume. And it is easy to get confused when you aren’t accustomed to most fashionable RPGs. So to provide you a leg up, we compiled an inventory of each stat to elucidate what every of them do. Here is every little thing it’s essential find out about AFK Journey stats!
🔥 AFK Journey is taking the highest spot by storm, reaching No.1 on the TOP Charts within the Google Play throughout a number of areas!
Thanks in your unimaginable love and help for AFK Journey. 💖 #1AFKGame #TopOfTheCharts #ThankYouFans #AFKJourney pic.twitter.com/r9Ctsac3rx— AFK Journey (@AFK_Journey) March 30, 2024
AFK Journey Stats Defined
Like in each RPG, character stats decide your general effectiveness in a given function. In AFK Journey, stats are divided between Rivalry, Primary, Offensive and Defensive stats. Here is what all of them imply:
Rivalry Stats
These particular modifiers solely apply if you play in AFK Journey’s Rivalry sport mode.
Crit DMG Increase
- Contested towards the goal’s “Crit DMG DEF” and modifications how a lot injury was dealt on a essential assault. Every level of distinction both provides or subtracts 1% from the default essential injury (150%). The least you will get on a crit is 120% and the utmost is 300%.
Crit DMG DEF
- Contested towards the goal’s “Crit DMG Increase” and modifications how a lot injury was dealt on a essential assault. Every level of distinction both provides or subtracts 1% from the default essential injury (150%). The least you will get on a crit is 120% and the utmost is 300%.
Vitality Regen Discount
- Reduces a goal’s power regen (-1% per level) when the unit offers injury to it.
Vitality Regen On Hit
- Will increase power regen (+1% per level) when the unit will get broken.
Debuff Focus
- Makes the debuffs a unit inflicts last more (+1% per level).
Resilience
- Shortens debuffs inflicted upon a unit (-1% per level).
DMG Increase
- Further multiplier that will increase injury by 100%. Modified towards the goal’s DMG Discount.
DMG Discount
- Further multiplier that decreases injury by 100%. Modified towards the goal’s DMG Increase.
Primary Stats
All your items within the sport have various Primary Stats, that are essentially the most fundemental AFK Journey stats.
HP
- A unit dies when their Well being (HP) is lowered to zero.
ATK
- How a lot injury a unit offers.
Phys DEF
- Mitigates the bodily injury {that a} unit takes.
Magic DEF
- Mitigates the magic injury {that a} unit takes.
Offensive Stats
ATK SPD
- Assault Velocity will increase regular assault frequency and assault animation by 1%.
Crit
- A unit’s Crit Fee % will increase for each level of Crit that goes above the goal’s “Crit Resist”.
Haste
- Will increase regular assault pace, means pace and assault animation by 1%.
DEF Penetration
- Ignores Phys DEF and Magic DEF by 1% for each level.
Execution
- Will increase injury dealt to targets beneath 50% HP by 1%.
Crit DMG Increase
- Contested towards the goal’s “Crit DMG DEF” and modifications how a lot injury was dealt on a essential assault. Every level of distinction both provides or subtracts 1% from the default essential injury (150%). The least you will get on a crit is 120% and the utmost is 300%.
Defensive Stats
Vitality
- Will increase the quantity of therapeutic/shielding this unit receives from allies (+1% per level).
Life Drain
- Will increase therapeutic obtained after damaging enemies (+1% per level).
Crit Resist
- Decreases the enemy’s crit fee. Every level that goes above the attacker’s “Crit” stat lowers their crit fee by 1%.
Ranged DEF
- Decreases injury taken from non-adjacent enemies (1% per level).
Crit DMG DEF
- Contested towards the goal’s “Crit DMG Increase” and modifications how a lot injury was dealt on a essential assault. Every level of distinction both provides or subtracts 1% from the default essential injury (150%). The bottom crit multiplier you will get is 120% and the utmost is 300%.
Different Stats
Therapeutic
- Will increase the quantity of therapeutic/shielding the unit gives (+1% per level).
Help
- Will increase length of buffs solid by this unit (+1% per level).
Vitality Regen On Hit
- Will increase power regen (+1% per level) when the unit will get broken.
Debuff Focus
- Will increase length of debuffs solid by this unit (+1% per level).
Resilience
- Shortens debuffs inflicted upon a unit (-1% per level).
Proficiency
- Having decrease Proficiency than the enemy will weaken members of your staff.
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