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Virtuos has introduced it has acquired Los Angeles primarily based real-time visible results studio Past-FX, increasing Virtuos’ portfolio of providers with a real-time results department.
Past-FX started as a co-development workforce for AAA video games, and now its specialised real-effects ability set is a part of Virtuos, and will be utilized to their tasks, like the approaching Metal Gear Solid Delta: Snake Eater title.
“Past-FX’s purpose right now, because it was after we began practically a decade in the past, is to present builders worldwide entry to the business’s finest craft and technical VFX artists who work collaboratively as totally built-in members of our purchasers’ groups,” mentioned Past-FX basic supervisor Keith Guerrette.
“That evolution continues as we’re thrilled to have joined Virtuos. We’ll proceed delivering groundbreaking work and fostering distinctive relationships with purchasers around the globe, leveraging Virtuos’ world experience and community of gifted studios. What’s much more thrilling is our shared imaginative and prescient with Virtuos of shaping the way forward for co-development in gaming.
In collaboration with Virtuos’ passionate groups, Past-FX will assist outline a brand new business customary targeted on offering high quality providers by robust partnerships, effectivity by versatile collaboration, and the creation of nice video games by pushing the creative boundaries of what’s attainable in recreation engines.”
Supply – [Virtuos Press Release]
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