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Having spent near 40 hours hanging out with Cloud and co. on my (completely unintentional) Final Fantasy 7 Rebirth vacation final week, I have been completely stunned by the sheer dimension and scale of its large, open world map areas. I’ve solely seen three of them thus far, out of its whole of eight, nevertheless it’s instantly apparent simply how a lot of a step-up these locations are in comparison with the dusty plains and rolling hills of the latest Closing Fantasy recreation to hit PC, FF15. An apparent take, maybe, on condition that FF15 first got here out eight years in the past in 2016, however I am certain anybody (all proper, primarily me) who’s ever despaired at Noctis’ seeming incapacity to climb even the smallest hillock in entrance of him, or how everybody at all times rides proper into your bottom whereas gunning about on a chocobo, will really feel some gentle, tangible reduction at how elegantly Rebirth has solved each of those specific issues. Not solely can everybody’s chocobo navigate the world seamlessly with out getting tripped up on both your self or the closest pebble, however Cloud can even bounce, leap and haul himself up crags and rocks with one simple button press.
However there are features of Rebirth’s strategy to open world adventuring that additionally really feel distinctly underwhelming on the identical time. While you look previous the splendour and wealthy reimagining of this as soon as flat and detail-less world, it is in the end fairly a standardised tackle what trendy open world games have grow to be in recent times. There are towers that reveal extra factors of curiosity on the map; there are particular monster encounters to seek out; summon temples to find; and lifestream springs to analyse that additionally reveal an increasing number of about your quick environment. There are correct sidequests with their very own multi-part story aims, too, which is arguably the place Rebirth feels most alive, however a lot of the actions you may be doing between important story missions all typically fall into the identical equivalent classes in every area. FF15 had a few of these, too, after all, nevertheless it by no means felt fairly so formulaic in the way you went about them.
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