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Naughty Canine has revealed that The Last of Us 2 initially sought inspiration from Bloodborne, however realized over the course of improvement that the concept didn’t match with the story that the crew wished to inform. This was revealed within the newest episode of TLOU 2 improvement documentary, Grounded 2.
Why The Final of Us 2 deserted its Bloodborne model route
Based on co-game director Anthony Newman, Naughty Canine wished to make TLOU2 “as totally different as humanly attainable” from the primary sport — an thought inspired by Neil Druckmann, who was passionate a couple of new route. The crew toyed with the concept of constructing TLOU2’s fight purely melee centered, and making its open format like Bloodborne’s.
“Bloodborne had a really open house that saved getting greater and greater as you explored,” defined lead sport designer Emilia Schatz. “I actually like that feeling that you just get of mastery over the world. It begins to develop into virtually a personality within the sport itself. That was additionally one thing we had been .” Sadly, nevertheless, this didn’t gel with TLOU2’s story.
In the identical documentary, Druckmann revealed that he has the idea for The Last of Us 3, and he feels that the sequence’ story has room for “most likely yet one more chapter.”
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