[ad_1]
Genshin Influence’s Wanderer is a five-star anemo catalyst wielder, and the previous sixth member of the Eleven Fatui Harbingers. His actual identify is Kunikuzushi, and he additionally glided by Genshin Influence’s Scaramouche and the alias Balladeer. So let’s check out his greatest construct, weapons, artifacts, and extra.
f you need to carry on prime of every little thing occurring in Teyvat, try our Genshin Impact events information, and keep watch over our Genshin Impact banner information. Or, to see how all of the characters measurement up, head over to our Genshin Impact tier list.
Right here’s every little thing in our Genshin Influence Wanderer construct:
What’s the very best Genshin Influence Wanderer construct?
Finest weapon | Tulaytullah’s Remembrance |
Weapon substitutes |
|
Finest artifact set | Desert Pavilion Chronicle |
Artifact substitutes |
|
Major stats |
|
Sub stats |
|
Wanderer is a five-star anemo catalyst wielder that may pack fairly a punch in a DPS function. He has a particularly distinctive equipment which permits him to drift above enemies and hone in on enemies with highly effective AoE regular and charged assaults.
Wanderer’s greatest weapon is Tulaytullah’s Remembrance, and his prime artifact set is Desert Pavilion Chronicle. When it comes to stats, he primarily advantages from further assault% and crit.
In case your Wanderer is at C0-C1, we advocate that you just prioritize leveling his regular assault and elemental talent first, then degree his elemental burst. Nevertheless, in case you have him at C2-C6, you need to prioritize his regular assault and elemental burst, then his elemental talent.
Wanderer is kind of versatile by way of staff constructing, although he struggles to compete with different anemo characters by way of grouping. Usually, he most accurately fits a hypercarry function and excels in single-target fight or exploration.
![YouTube Thumbnail](https://img.youtube.com/vi/NHEE_-87mNE/sddefault.jpg)
Easy methods to use Wanderer
Usually, the principle a part of his equipment that you want to adapt to is his distinctive, airborne playstyle, which can take somewhat observe. Keep in mind that you should use his Gales of Reverie passive to both dodge or cancel his animations, and that you want to keep watch over his particular stamina assembly whereas floating.
There are a number of details you want to study to become familiar with Wanderer’s gameplay. First, you want to activate all buffs, shields, and therapeutic from his helps, then you possibly can swap to Wanderer and use his burst.
Whereas in burst mode, use his talent to enter the Windfavored state, and begin attacking. If he’s utilizing a full set of Desert Pavilion Chronicle, he ought to do a charged assault both instantly earlier than or instantly after coming into the Windfavored state. From there, then you possibly can unleash regular and charged assault combos till his burst’s length ends – then, begin once more!
Understand that in the event you use his talent earlier than his burst, his burst cancels Windfavored state. So it’s essential to make use of his burst earlier than his talent to take advantage of his injury.
Wanderer has three important combos along with his regular assault.
- Three consecutive regular assaults – that is his full regular assault chain, simplest when used with regular assault buffs and the weapons Tulaytullah’s Remembrance or Photo voltaic Pearl. In order for you further swirls, you can even tack one charged assault after the three regular assaults
- Two regular assaults -> one charged assault – simplest when utilizing weapons that buff each regular and charged assaults or neither, good for constant double swirls
- All charged assaults – throughout Windfavored state, Wanderer’s charged assaults don’t devour stamina, so you should use them repeatedly, and you’ll even cancel his charged assault animation with one other charged assault. That is the very best combo if Wanderer is utilizing Dodoco Tales – simply keep in mind to make use of a traditional assault each 5-6 seconds to maintain the buff persistent
For extra particulars and stat breakdowns for every of those combos and rotations, or to see some thrilling experimental Wanderer builds, you’ll want to try the superb Keqingmains Wanderer guide.
What are the very best weapons for Wanderer?
Wanderer has his very personal signature weapon known as Tulaytullah’s Remembrance, which is his uncontested greatest in slot choice. It boosts his crit injury, and enhances his regular assaults, which compliments his equipment brilliantly.
Reminiscence of Mud is nice for Wanderer if he’s in a staff with out Bennett, although it does carry out higher if he has a shielder like Zhongli alongside him. For those who choose this feature, you need to use Wanderer’s talent, then his burst on the finish of his talent’s airtime for the very best outcomes.
Alternatively, Misplaced Prayer to the Sacred Winds and Skyward Atlas are each sturdy five-star alternates, with Misplaced Prayer providing a bit extra utility via its passive. Skyward Atlas is somewhat simpler to get your arms on because it’s a part of the usual five-star pool, however its worth drops off if Wanderer is on a staff that buffs his assault externally.
For those who’re in search of a four-star weapon, The Widsith, Dodoco Tales, and Photo voltaic Pearl are all good choices. Photo voltaic Pearl falls behind the opposite two in its injury output ceiling, however is probably the most dependable of the three.
For those who’re fortunate sufficient to have a duplicate of the event-exclusive weapon Dodoco Tales and select to present it to Wanderer, remember the fact that you want to get used to a cushty charged assault combo the place you weave in a traditional assault each six seconds to maintain the buffs up.
Weapon | Impact | Easy methods to acquire |
Tulaytullah’s Remembrance | Base stat: crit injury Talent: will increase regular assault velocity by 10%. After the wielder makes use of their elemental talent, their regular assault injury will increase by 4.8% each second for 14 seconds. When the wielder hits an opponent with a traditional assault all through this length, their regular assault injury will increase by 9.6%. This enhance can set off as soon as each 0.3 seconds. The utmost regular assault injury increase per single length of the general impact is 48%. This impact dispels if the wielder leaves the sphere. If the wielder makes use of their elemental talent once more, it resets all durations |
Gacha |
Reminiscence of Mud | Base stat: assault Talent: will increase protect energy by 20%. Scoring hits on opponents will increase assault by 4% for eight seconds (max 5 stacks, can solely happen as soon as each 0.3 seconds). Whereas protected by a protect, this assault increase will increase by 100% |
Gacha |
Misplaced Prayer to the Sacred Winds | Base stat: crit fee Talent: will increase motion velocity by 10%. When in battle, the wielder good points an 8% elemental injury bonus each 4 seconds, for a max of 4 stacks. Lasts till the character falls or leaves fight |
Gacha |
Skyward Atlas | Base stat: assault Talent: will increase elemental injury bonus by 12%. Regular assault hits have a 50% likelihood to earn the favour of the clouds, which actively seeks out close by opponents to assault for 15 seconds, dealing 160% assault injury. This may solely happen as soon as each 30 seconds |
Gacha |
Widsith | Base stat: crit injury Talent: when a personality takes the sphere, they achieve a random tune for ten seconds. This may solely happen as soon as each 30 seconds. The Recitative tune will increase assault by 60%, the Aria tune will increase all elemental injury by 48%, and the Interlude tune will increase elemental mastery by 240 |
Gacha |
Dodoco Tales | Base stat: assault Talent: regular assault hits on opponents enhance the wielder’s charged assault injury by 16% for six seconds. Charged assault hits on opponents will increase assault by 8% for six seconds |
Midsummer Island Journey occasion (not out there) |
Photo voltaic Pearl | Base stat: crit fee Talent: regular assault hits enhance elemental talent and elemental burst injury by 20% for six seconds, and elemental talent and elemental burst hits enhance regular assault injury by 20% for six seconds |
Battle Cross reward |
What are the very best artifacts for Wanderer?
The perfect artifact set for Wanderer is Desert Pavillion Chronicle, because it’s tailor-made completely to his equipment, providing a lift to his anemo injury, regular assault injury, and assault velocity.
Viridescent Venerer can be an excellent choice if nobody else on his staff is holding it, because it gives a team-wide buff that shreds enemy resistances. Alternatively, Shimenawa’s Memory is an effective choice for dramatically boosting his private injury.
Artifact set | Impact | Easy methods to get |
Desert Pavillion Chronicle |
Two outfitted: anemo injury +15% |
Metropolis of Gold Area |
Shimenawa’s Memory |
Two outfitted: assault+18% |
Momiji-Dyed Court docket Area |
Viridescent Venerer | Two outfitted: anemo injury +15% 4 outfitted: will increase swirl injury by 60%, and reduces the goal enemy’s elemental resistance to the factor infused within the swirl by 40% for ten seconds |
Valley of Remembrance Area |
Artifact stat and sub-stat priorities
When attempting to find Wanderer’s artifacts, there are a few precedence stats that you need to search for. His power recharge necessities fluctuate primarily based on whether or not he has one other anemo character on his staff, and the way typically you need him to burst.
In a double anemo staff with out Faruzan, he wants about 160% power recharge to burst each rotation, and about 100% to burst each different rotation. For those who do pair him up with a C6 Faruzan, his power recharge necessities drop by about 20-30%.
For a extra particular quantity primarily based in your particular staff, try Zakharov’s Energy Recharge Calculator.
Major stats:
- Sands: assault%
- Goblet: anemo injury
- Circlet: crit fee/injury
Sub-stats:
- Crit fee/injury
- Assault%
- Assault
What are the very best Wanderer staff comps?
As a DPS that requires excessive field-time, Wanderer’s greatest groups typically revolve round supporting him and rising his private injury. He’s weak to assault interruptions, and due to this fact advantages significantly from having a shielder on his staff to stop enemies from flattening when he’s within the air.
Bennett is a really helpful assist on Wanderer groups, as he offers an excellent assault buff and therapeutic. He additionally gives Wanderer pyro infusion in the event you time it proper, which buffs his assault even additional.
Faruzan is one other noteable teammate, as her equipment is definitely tailor-made to assist him. She does depend on larger constellations to fight a few of her weaknesses similar to her low particle technology and excessive burst price, however even at decrease constellations she nonetheless offers a lift to his anemo injury, shreds enemy anemo resistance, offers some grouping, and is usually a nice Viridescent Venerer holder.
Zhongli is the strongest shielder within the recreation, and gives some nice worth to Wanderer via each his highly effective protect and common resistance shred. However, in the event you don’t have Zhongli or are utilizing him on an totally different staff, you possibly can go together with Thoma, Layla, or Diona to offer these shields.
Listed below are a few of our favorite Wanderer groups in the intervening time, which predominantly revolve round buffing his injury and defending him. To see the person construct guides for the characters listed beneath, merely click on on their icons.
What are Wanderer’s skills?
Listed below are all of Wanderer’s assaults and abilities.
Energetic skills:
Talent | Impact |
Regular assault: Yuuban Meigen | Regular: carry out as much as three assaults utilizing wind blades, dealing anemo injury Charged: devour stamina to assemble a build-up of excessive wind stress, dealing AoE anemo injury after a brief casting time Plunge: plunge in the direction of the bottom from mid-air, damaging all opponents in your path and dealing anemo injury upon affect with the bottom |
Elemental talent: Hanega: Track of the Wind | Deal AoE anemo injury earlier than leaping into the air and coming into the Windfavored state. Wanderer can’t carry out plunging assaults on this state. When he makes use of regular and charged assaults throughout this state, they convert into Kuugo: Fushoudan and Kuugo: Toufukai respectively, dealing elevated injury over a wider AoE. Their assault is taken into account regular and charged assault respectively, and Kuugo: Toufukai doesn’t devour stamina. Wanderer hovers persistently all through this state, and his actions achieve the next properties:
When Wanderer runs out of Kuugoryoku factors or makes use of his talent once more, the Windfavored state ends |
Elemental burst: Kyougen: 5 Ceremonial Performs | Wanderer compresses the environment right into a singular vacuum that offers a number of cases of AoE anemo injury. Dispels the Windfavored state if it’s lively when he casts it |
Passive skills:
Talent | Impact |
Strum the Swirling Winds | Decreases the mora it prices to ascend bows and catalysts by 50% |
Jade-Claimed Flower | If Hanega: Track of the Winds comes into contact with hydro, pyro, cryo, or electro, this occasion of the Windfavored state obtains buffs relying on the factor it interacts with:
You possibly can have as much as two of those buffs at anyone time |
Gales of Reverie | When Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Tougukai whereas in Windfavored state, he has a 16% likelihood to acquire the Descent impact. When below the Descent impact, the following time Wanderer accelerates in mid-air throughout this occasion of Windfavored state, the impact expires, this acceleration occasion doesn’t devour any Kuugoryoku factors, and he fires off 4 wind arrows that deal 35% of his assault as anemo injury. For every Kuugo: Fushoudan and Kuugo: Toufukai that doesn’t produce this impact, the following assault of these sorts has a 12% will increase likelihood of triggering it. The calculation of this impact happens as soon as each 0.1 seconds |
What are Wanderer’s constellations?
For those who pull multiple copy of Wanderer, you possibly can unlock considered one of his constellations. Listed below are all of the bonuses you may get via his constellations.
Constellation | Impact |
C1: Shoban: Ostentatious Plumage | When Wanderer is within the Windfavored state, the assault velocity of his Kuugo: Fushoudan and Kuugo: Toufukai assaults will increase by 10%. Moreover, the wind arrows generated by his Gales of Reverie passive deal a further 25% of his assault as injury |
C2: Niban: Isle Amidst White Waves | When Wanderer is within the Windfavored state, the injury of Kyougen: 5 Ceremonial Performs will increase by 4% for every level between its present capability and its max capability, for a most of 200% |
C3: Sanban: Moonflower Kusemai | Will increase the Degree of Kyougen: 5 Ceremonial Performs by three, to a most degree of 15 |
C4: Yonban: Set Adrift into Spring | If the Jade-Claimed Flower passive triggers when Wanderer casts Hanega: Track of the Wind, he good points buffs primarily based on the fundamental sort it comes into contact with, along with a random, untriggered buff. A most of three of those buffs can exist concurrently |
C5: Matsuban: Historical Illuminator From Overseas | Will increase the Degree of Hanega: Track of the Wind by three, to a most improve degree of 15 |
C6: Shugen: The Curtains’ Melancholic Sway | When Wanderer hits an opponent with Kuugo: Fushoudan whereas he’s within the Windfavored state, he following results happen:
|
What are Wanderer’s ascension supplies?
So as to get Wanderer all the way in which as much as degree 90, you want to use a set of particular supplies at sure ascension ranges. You may get the handguards you want for Wanderer from the kairagi and nobushi enemies in Inazuma, and the rukkashava mushrooms develop across the forest of Sumeru. Perpetual calibers come from the Perpetual Mechanical Array world boss.
Required Degree | Mora | Supplies |
20 | 20k | One vayuda turquoise sliver, three rukkashava mushrooms, three previous handguards |
40 | 40k | Three vayuda turquoise fragments, ten rukkashava mushrooms, 15 previous handguards, two perpetual calibers |
50 | 60k | Six vayuda turquoise fragments, 20 rukkashava mushrooms, 12 kageuchi handguards, 4 perpetual calibers |
60 | 80k | Three vayuda turquoise chunks, 30 rukkashava mushrooms, 18 kageuchi handguards, eight perpetual calibers |
70 | 100k | Six vayuda turquoise chunks, 45 rukkashava mushrooms, 12 famed handguards, 12 perpetual calibers |
80 | 120k | Six vayuda turquoise gems, 60 rukkashava mushrooms, 24 famed handguards, 20 perpetual calibers |
What are Wanderer’s expertise supplies?
You possibly can improve every of Wanderers lively skills to degree ten. Listed below are all of the supplies you want to get considered one of his skills to max degree.
As soon as once more you possibly can farm the handguards from the kairagi and nobushi enemies, and the praxis expertise books come from the Steeple of Ignorance area on Wednesday, Saturday, and Sunday. As for the daka’s bell, you may get them by defeating the Jourui Workshop weekly boss battle.
Degree | Mora | Supplies |
Two | 12.5k | Six previous handguards, three teachings of praxis |
Three | 17.5k | Three kageuchi handguards, two information to praxis |
4 | 25k | 4 kageuchi handguards, 4 information to praxis |
5 | 30k | Six kageuchi handguards, six information to praxis |
Six | 37.5k | 9 kageuchi handguards, 9 information to praxis |
Seven | 120k | 4 famed handguards, 4 philosophies of praxis, one daka’s bell |
Eight | 260k | Six famed handguard, six philosophies of praxis, one daka’s bell |
9 | 450k | 9 famed handguards, 12 philosophies of praxis, two daka’s bell |
Ten | 700k | 12 famed handguards, 16 philosophies of praxis, two daka’s bell, one crown of perception |
Expertise precedence
When leveling up Wanderer’s skills, we advocate prioritizing the next.
C0 – C1
- Regular assault ≥ elemental talent > elemental burst
C2+
- Regular assault ≥ elemental burst > elemental talent
And that’s all we’ve obtained in our Genshin Influence Wanderer construct information. For those who fancy taking a break from Teyvat, hop aboard the Astral Specific with our Honkai Star Rail tier list, Honkai Star Rail codes, Honkai Star Rail events, and Honkai Star Rail banner guides.
[ad_2]
Source link