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Larian Studios has unleashed a large record of Baldur’s Gate 3 replace 1.004 patch notes, which comes packing greater than 1,000 bug fixes and numerous tweaks for the critically acclaimed fantasy-RPG.
HIGHLIGHTS
- Now you can dismiss lifeless avatars to Withers’ Wardrobe. Withers will now additionally clarify how the wardrobe works.
- Now you can customise hirelings’ look when recruiting them.
- Color-blind mode: We’ve added a setting to the Accessibility tab that can assist you to select protanopia, deuteranopia, or tritanopia. This impacts the colors used to differentiate factions and relations: map and minimap icons, portrait frames, and character outlines and circles.
Gameplay
- Refined Scratch’s fetch behaviour. He’ll now fetch… just about all the pieces.
- Archfey warlocks now get a selection of cantrip at Stage 4 as meant.
- Up to date the mechanics of Converse with Useless as a way to forged it once more if you happen to didn’t ask any questions the primary time. (For instance, if you happen to’re advised the corpse doesn’t need to converse to its killer, and you then forged the spell once more in Wild Form.)
- At Stage 6, Data Area clerics will now accurately achieve ‘Channel Divinity: Learn Ideas’, Nature Area clerics will now accurately achieve ‘Dampen Parts’, and Trickery Area clerics will now accurately achieve ‘Channel Divinity: Cloak of Shadows’.
- If you buy a statue from Boney within the circus, now you can select to make it appear like you in full tools, in camp garments, or bare.
- Scratch’s ball will now be more durable to lose. When you misplaced his ball, go see him at camp and he may give it again. (Ball guarantee voided for chasm-related accidents.)
- Added a controller possibility in order that, if you’d like, you’ll be able to have the Finish Flip button require a maintain as an alternative of a faucet.
- Mounted the Enemy of Justice situation generally making use of when it shouldn’t.
- Mounted a difficulty the place assaulting somebody whereas Invisible would nonetheless trigger a guard to identify you and begin a dialogue with you if there was a civilian close by.
- Halsin will now not spontaneously determine it’d be enjoyable to show right into a bear earlier than he talks to you in Act I.
- Added extra autosaves within the Shadow-Cursed Lands and to a number of Wyrm’s Crossing and Decrease Metropolis areas, together with the Metal Watch Foundry, Iron Throne, and Rivington.
- Licking the hunk of spider meat within the Gauntlet of Shar may make you sick. It’s best to have listened to Gale.
- Now you can learn the recipe for the Emperor’s favorite soup.
- Now you can use sponges and soaps to scrub up your social gathering members, eradicating grime, bruises, blood, and dangerous odours!
Fight
- Cazador instantly remembered he can flip into mist and fly, so he’ll now not hand over the ghost if he falls right into a chasm.
- Mounted an inconsistent concern the place enemies wouldn’t do something throughout fight besides Sprint and transfer.
- Mounted some NPCs having the ability to shoot via flooring and ceilings. They’ve mentioned they’ll play truthful.
Movement
- We’ve advised Mol to be extra well mannered and thanks if you happen to saved Mirkon from the harpies. This can shut up the search accurately.
- Added higher multiplayer assist for the post-celebration night time in Act I. Now all avatars can select which companion they need to get jiggy with.
- Lae’zel was having hassle getting over Act I and Act II. She’ll now not make sure feedback in Act III as if you’re nonetheless within the earlier levels of your journey.
- Blocked some quest updates for Jaheira’s quest while you skip sure components of it to keep away from spoiling large reveals.
- The Gur will now assist you within the endgame if their questline was peacefully resolved in Cazador’s lair.
- If Avatar Gale or a Tav with Gale as a recruited companion is close by to witness the elder mind within the Colony, they are going to be most well-liked because the lively speaker within the dialogue for Gale’s origin second.
- Added new dialogue choices for Minsc when he learns in regards to the connection between the Darkish Urge and Gortash.
- Now Connor will disappear if Mayrina decides to destroy the hag wand in Act III. You can even speak to him if you happen to resurrect him with the wand.
- Yenna now accurately returns to camp after a companion is kidnapped.
- Gale ought to now not complain about you making a take care of Raphael if you happen to haven’t.
Artwork
- Tweaked the color of the Potion of Thoughts Studying to differentiate it from Potions of Therapeutic.
Animation
- Added some new idle animations and behaviours for Minthara, Halsin, Shadowheart, and Lae’zel at camp.
- Karlach will now really feel extra alive whereas idle in camp slightly than simply standing there doing nothing.
UI
- Now you can customise which answer is chosen within the second slot of the Alchemy panel.
- Added map markers for when characters need to speak to you.
- Added distinctive map icons for the Magic Mirror and Withers’ Wardrobe.
- Improved the Expertise part of the Character Sheet: Added icons for the person abilities, added stars to point Proficiency and Experience in sure abilities, and improved the ability tooltips.
- Fight rounds are actually displayed beneath separate headings within the Fight Log so it’s simpler to differentiate when issues occurred.
CRASHES AND BLOCKERS
- Mounted a crash when the sport checked for falling objects when you’re not absolutely loaded right into a stage or area (e.g. when loading a savegame).
- Mounted an infinite loop of leaving and getting into fight while you’re the one participant character in a fight and you’ve got a situation that impacts whether or not the NPCs take into account you targetable (e.g. Feigning Loss of life).
- Mounted a bug blocking the second split-screen participant from shifting till they open a UI after having disconnected and reconnected.
- Mounted the ability proficiency worth not updating in Character Creation.
- Mounted a crash when switching between controller and keyboard and mouse instantly after finishing Character Creation.
- Mounted a crash when an merchandise will get destroyed whereas an NPC is attempting to choose it up.
- Mounted a number of circumstances the place you couldn’t choose dialogue choices.
- Mounted a bug stopping you from initiating dialogues.
- Mounted a GPU crash.
- Mounted a possible crash on multiplayer when the host triggers the scene with Nightsong after defeating Balthazar and the consumer is controlling Shadowheart.
- Mounted an occasional crash when loading a savegame made after releasing Nightsong and exiting the Shadowfell.
- Mounted a blocker stopping progress previous Act II as a result of Shadowheart not leaving the social gathering accurately.
- Looting True Soul Nere’s corpse after selecting it up will now not freeze the sport.
COMBAT AND BALANCE
Throughout Acts
- When a personality makes use of an off-hand ranged assault, Dexterity is now not added to the harm. This now aligns with off-hand melee assaults.
- Rage can now not be used whereas beneath the results of Calm Feelings.
- The Spellmight Gloves now solely work with spells which have Assault Rolls.
- Carrying the Yuan-Ti Scale Mail whereas having the Medium Armour Grasp feat now not caps the AC Dexterity bonus to three.
- Cloudkill upcasted to Stage 6 now not prices a Stage 5 spell slot.
- Up to date the Mud Elemental’s Multiattack to solely deal Bludgeoning harm. Its Multiattack can even now solely goal Muddy creatures or creatures standing in a Mud floor.
- The Earth Elemental’s Multiattack now offers unarmed harm on its second assault.
- Improved the Flame Blade’s AI.
- Mounted meazels’ Shadow Teleport spell additionally teleporting the goal character’s summons.
- Raphael’s Igniting Spark now requires its goal to roll a Dexterity Saving Throw. It additionally now does extra harm, and nonetheless does half harm on a profitable save.
- Mounted the Bone Chill and Mummy Rot circumstances not blocking HP regeneration for Undead characters.
- Mounted Sneak Assault making use of to spells in sure conditions.
- Hail of Thorns now maintains its price at larger ranges.
- The ‘Topple the Huge Folks’ motion unlocked with Balduran’s Giantslayer can be utilized towards creatures of any dimension now. The extra harm and the Inclined situation will, nonetheless, solely be utilized to Massive, Large, or Gargantuan creatures.
- Adjusted the worth of the Hood of the Weave and the Circlet of Internal Turmoil.
- Elevated the worth of the Scroll of True Resurrection.
- Characters who’ve an Means Rating decreased to 0 by way of a situation (e.g. Devoured Mind) will now persistently die.
- Mounted the inaccurate harm bonus being conferred by the Horns of the Berserker helmet. It now grants a +2 Necrotic harm bonus.
- The Blind situation for ‘Facet of the Beast: Chimpanzee’ will now not drop at the beginning of the goal’s flip.
- Mounted a bug inflicting swarmed enemies to skip their flip if the Sprint situation wasn’t eliminated.
- Mounted the thoughts flayer Dominate Individual spell being thought of a cantrip.
- Myrmidon Wild Shapes for Circle of the Moon druids now have harm resistances befitting their elemental sort.
- Approach of the Open Hand monks’ ‘Flurry of Blows: Push’ motion now offers Falling harm to targets pushed off ledges.
- Adjusted the harm radius of the Loss of life Burst motion taken by mephits summoned via Conjure Minor Elemental.
- Barbarians’ ‘Rage: Tiger Coronary heart’ harm now scales to three at larger ranges, as meant.
- Attacking non-hostile (however not allied) creatures will now keep Rage.
- Mounted close by civilians becoming a member of fight if you happen to steal objects whereas in fight.
- Selecting up the disarmed weapons of characters in fight will now not be thought of against the law. You can even now use owned objects in fight even round characters who will not be taking part in fight.
- Mounted NPCs generally taking too lengthy throughout their flip in fight as a result of attempting to succeed in an unreachable place.
- When you drop your weapon in fight, your allies ought to now know higher than to choose it up for themselves earlier than you get the possibility to.
- Safety from Evil and Good ought to now shield you towards meenlocks’ Worry Aura, and the aura will go away if the meenlock will get knocked out.
- Rerolling a Vital Fail on a spell that has a Saving Throw will now not trigger the spell to land a Vital Hit.
- Mounted your Dexterity modifier being added to ranged off-hand harm earlier than you will have the Twin Wielder feat.
- Mounted enemies overvaluing Blinding circumstances a lot that they’d generally simply hand over and skip their flip.
- Earth Myrmidons and Hearth Myrmidons will now not lose Muck to Steel and Myrmidon’s Immolation, respectively, when taking different actions corresponding to Disengage.
- Mounted the hag having incorrect AC and attribute values whereas in one in every of her Polymorphed kinds.
Act I
- Mounted goblins generally going idle throughout fight and never utilizing portals (just like the burrow holes within the Goblin Camp) accurately.
- Mounted Lump’s Intelligence being larger than meant. He does, nonetheless, stay a gourmand.
- Polma will now use her Throw Stone spell correctly towards characters on excessive floor.
- Mounted some corpses animated by Gekh Coal not becoming a member of fight if they’re too far-off.
- Mounted a bug the place selecting to assault Gekh Purpose by way of dialogue wasn’t making him completely hostile.
- Mounted the corpses that Gekh Coal animates having the Briefly Hostile situation.
- Spore servants raised by Glut now have spellcasting blocked.
- Added 2 Animated Armours to the fight with Bernard in Tactician Mode.
Act II
- Mounted the barbarian within the Self-Similar Trial not having the ability to use its Rage skill. Additionally added some passives it was meant to have.
- Mounted the Visages not becoming a member of fight if you happen to use the Assault button within the dialogue with Gerringothe Thorm.
- Mounted a bug inflicting the Visages to change into Stunned if you happen to assault Gerringothe Thorm they usually get teleported to her.
- Mounted Flesh’s Corpulent Rage not making him go Berserk if there have been no characters or objects close by.
- Mounted Flesh not going Berserk when receiving half harm from a profitable spell save.
- Mounted the Apostle of Myrkul lacking a number of Bleeding-related situation immunities which can be typical of different Undead creatures.
- Mounted Gerringothe Thorm getting some detrimental circumstances eliminated when she loses one in every of her items of armour.
- Necromites will now not try to supply themselves to the Apostle of Myrkul if he’s unable to make use of his Devour the Devoted spell.
- Through the assaults of the justiciars within the Gauntlet of Shar, if you happen to change into Invisible and the justiciars can’t discover you, they’ll cease continually becoming a member of and leaving fight.
- Mounted the fight with the Arcane Turrets on the Arcane Tower not ending if you happen to used Lump’s Warfare Horn to summon the ogres after which the turrets bought decreased to 0 HP.
Act III
- Cazador now has Legendary Resistance in Tactician Mode and never in Explorer or Balanced mode.
- Mounted the Attuned Crystals not all offering cowl from Ansur’s Stormheart Nova.
- Added a situation to make clear while you’d be in vary of Ansur’s Stormheart Nova.
- Mounted Ansur generally inexplicably dying to chasms.
- The Necromites spawned from the Skeletal Involucres within the battle with Ketheric will now enter fight as anticipated.
- The Slayer’s Saving Throws are actually dynamic. The Slayer now additionally features Further Assault(s) as a part of the shape.
- Mounted the Spectator presumably shifting into the ground in the course of the Excessive Corridor Courtyard fight.
- Dribbles now has the Clown Face-Paint situation. He now not has the Dauntless passive.
- Swapped Viola’s Maintain Individual spell for Hideous Laughter.
- Eliminated the Drunken Inhale spell from the djinni within the circus.
- The djinni within the circus can now conjure an Air Elemental.
- Bitey Buddy will probably be extra prone to Howl and Blink in fight.
- Gave Rion scimitars as an alternative of a membership and defend.
- Created a customized Flame Blade for Rion so she doesn’t must conjure a brand new one each flip.
- Gave Rion the correct Circle of the Moon passives for her Myrmidon Wild Form.
- Mounted Unholy Assassins of Bhaal not utilizing the appropriate skills.
- In Explorer Mode, Raphael now does 3d6 Power harm to every Pillar of Souls when he makes use of Devour Souls.
- The default motion when clicking on Astarion when he’s captured by Cazador is now Assist.
- Mounted Astarion’s summons combating on Cazador’s facet while you begin fight with Cazador and Astarion will get captured.
- Mounted dangerous circumstances on the vampire spawn ticking down in actual time throughout Cazador’s ritual. They now tick down as soon as per fight flip.
- Mounted a difficulty the place the vampire spawn, upon leaving the Ritual Room, might stroll via a dangerous floor left after the fight with Cazador and change into hostile in the direction of you.
- Cazador now summons the second wave of bats in the course of the sixth fight spherical, not the fifth.
- Mounted Cazador generally utilizing the incorrect Bounce spell whereas in Mist Kind.
- Ascended Cazador now features everlasting Legendary Resistance.
- Elevated the harm and spell DC of Rolan’s Firestorm and Lorroakan’s Firestorm.
- Mounted a difficulty that meant Hope couldn’t upcast the spells she ought to be capable to upcast.
- Made a number of modifications to the Orin boss battle:
- ‘Unstoppable’ now stacks to a most of 12 as an alternative of 10.
- Blood Skeletons are stronger and have extra HP.
- Elevated the Dexterity of Orin’s Slayer kind by 4 and eliminated the +2 AC it granted.
- The Slayer’s ‘Let the Slaughter Start’ is now an motion.
- Gave Hoots Hooligan some gold.
- Mounted the fight behaviour of the deva that seems if you happen to fiddle within the Stormshore Tabernacle. Made him stronger, too.
- The Unbreakable Will of the Netherbrain will now not play its animation for receiving harm if an assault misses it.
- Amelyssan, Sendai, and Illasera will now use totally different assault kinds after Sarevok dies.
- Mounted a difficulty the place the fight on prime of the Netherbrain didn’t get correctly culled if you happen to had social gathering members left behind earlier than the portal.
- The Slayer’s Vital Hit harm now works with larger stage Slayers.
- Mounted the controllable Metal Watcher within the endgame being unable to make use of one in every of its spells.
- Ansur’s Water Myrmidons ought to now be capable to heal him as effectively.
- Buffed a number of of the allies within the endgame:
- Mounted the Harpers solely utilizing 1 assault per spherical regardless of having Further Assault.
- Elevated the Harpers’ HP and added the Archery passive.
- The Gur Hunters now have the Elixir of Viciousness buff and the Longstrider buff.
- Florrick’s Cohort have the Elixir of Heroism buff.
- Nightbringer’s Shadow Adepts have numerous cleric buffs.
- Elevated the Armoured Owlbear’s HP.
- Elevated Mizora’s HP and gave her the Magic Resistance passive.
- The spell unlocked by Mol’s boon is now stronger.
- Reworked the stats of all of the Sharrans within the Home of Grief in order that they’ve all the right racial options.
- Mounted the Petrified Debtors and Hope having the ability to be part of fight whereas chained.
- Mounted Rolan not utilizing his distinctive spells in Act III.
- Upgraded Klaus within the circus in order that he has applicable spells and stats for a Stage 8 sorcerer.
- Up to date the extent, spell college, and save skill for Hope’s Revoke Visitor Standing spell.
- Cazador now has Legendary Resistance in Tactician Mode.
- Elevated Cazador’s sight vary again to the meant vary.
- Cazador now has the flexibility to show right into a swarm of bats to maneuver round sooner.
- Cazador will now not be capable to use Assault of Alternative whereas in his Mist Kind.
- Lowered the Farslayer of Bhaal’s sight to 30m.
- Toobin now has extra spell slots and utility spells so he’s much less prone to go dying on a regular basis.
- Mounted the Netherbrain Tentacles not being proof against Inclined.
- Added visible suggestions to make clear the world the Farslayer of Bhaal can goal along with his ritual.
- Houndmaster Pol and his canines have the brand new Hunter’s Camouflage function in Tactician Mode.
- Houndmaster Pol now has the Alert function in Tactician Mode.
- Ghost Canines now have the Evasion function in Tactician Mode.
- NPCs will now give correct consideration to Metal Watchers’ self-destruct space and keep away from it.
- Auntie Ethel’s Veil of the Bizarre can solely be forged as soon as within the endgame battle now.
GAMEPLAY
- If you use a spell to make the primary strike to provoke fight (inside the 6 seconds of real-time earlier than the fight begins), you’ll now have the suitable variety of sources deducted in your flip.
- Mounted the ‘Path is interrupted!’ error exhibiting up when attempting to Bounce or Fly to larger floor.
- Mounted a difficulty the place you couldn’t use the hotbar portrait as a goal to forged a spell.
- Mounted some visible points like black partitions attributable to a savegame loading concern.
- Mounted NPCs not reacting accurately while you vandalise their objects.
- Mounted a bug the place NPCs who have been supposed to vary their angle in the direction of the entire social gathering would solely change it in the direction of one random social gathering member.
- Props utilized in idle animations (like mugs and newspapers) are actually hidden when the folks utilizing them are hidden.
- Elevated the worth of the ‘Envoys at Desk’ portray and Oskar Fevras’ customized participant portray.
- Mounted characters in crowds sometimes jittering on loading a savegame.
- Mounted the nodes of the mind puzzle within the Colony generally stretching after saving and loading.
- Now you can proceed pinging if you happen to’ve already pinged as soon as, without having to re-enter ping mode.
- Mounted a bug that will allow you to forged sure spells with out consuming Sorcery Factors.
- Mounted a bug inflicting points with the Lava Valve in Grymforge.
- Mounted a difficulty inflicting sure surfaces like Noxious Fumes to be invisible and uninteractable.
- Whereas dual-wielding, swapping a weapon to a special slot now not removes all circumstances utilized by the weapon’s passive function.
- Mounted the inaccurate gold quantity being eliminated out of your stock when studying a number of spells without delay.
- Mounted VO generally not taking part in (e.g. for the Darkish Urge’s introduction in Character Creation and for Us on the nautiloid) when utilizing the PS5 PlayGo function.
- Mounted Invisibility not working accurately when reapplying Invisibility to Invisible creatures.
- Mounted a difficulty stopping you from talking to sure companions in your behalf when taking part in on multiplayer with two avatars. The sport would immediate you to vote on a dialogue possibility as an alternative of letting you choose it for your self.
- Triggering Gortash’s grenades (‘About to Explode’) will now invalidate the Fancy Footwork achievement.
- Getting Moist will take away the pixie’s curse.
- Fight will now set off accurately if you happen to fail to make use of your tadpole powers on the sleeping bugbear on the Goblin Camp.
- Mounted a typo within the spell properties of Wild Form that was inflicting the incorrect Wild Form situation to be utilized.
- The desk on the Elarrathin Residence now correctly animates and opens, and now you can see the place it leads.
- Notably aggressive guards, just like the goblins in Act I, received’t attempt to arrest you for committing homicide – they’ll assault you immediately.
- When you kill the Emperor within the Astral Aircraft and set off the Sport Over display, you’re now not teleported again to camp.
- Creatures revived with Animating Spores now have their spellcasting blocked.
- Characters with the Entertainer background will get an Inspiration Level for assembly Sarevok.
- Doing something that upsets Balthazar will now make him briefly hostile.
- Mounted the Fearful situation dropping if the goal continues to be within the caster’s line of sight.
- Made positive Decrease Metropolis NPCs return to their authentic positions after shifting round throughout fight or as a result of against the law.
- Scrying Eyes in Moonrise Towers will now solely react to theft and vandalism in the event that they see the crime being dedicated.
- Vandalising issues like Warryn’s favorite crate or committing different crimes across the bandits close to the Act I chapel will trigger the bandits to react.
- Rags Deelarma in entrance of the Counting Home will now really take your cash if you happen to provide her some.
- Mounted the Pressured Flip-Based mostly Mode tutorial pop-up from triggering proper after Gale’s demise. You may have extra vital issues to concentrate to – like his Necrotic Aura slowly killing you.
- Mounted a difficulty attributable to the ‘default’ possibility for genitals in Character Creation.
- Added new moments during which a paladin will break their oath, like torturing a prisoner, killing a pixie after serving to her, burying somebody alive, breaking somebody’s legs… Y’know, your common Tuesday afternoon.
- The Animated Armours in Sorcerous Sundries will now begin fight in the event that they witness you making an attempt to lockpick doorways.
- Mounted a difficulty that prevented Notion checks from triggering on some objects.
- Mounted a tripwire that had no Disarm possibility beneath the Seashore Home within the Decrease Metropolis.
- Mounted some Counting Home chandeliers not falling when their hinges are destroyed.
- Eliminated a reproduction piece of armour bought by Araj Oblodora in Moonrise Towers.
- The corpses of the thugs that attempt to execute Volo in Baldur’s Gate will now not seem as owned, so looting them received’t set off crime reactions.
- Mounted the hag’s Whispering Masks inflicting double Saving Throws.
- NPCs are actually a lot much less prone to hear you while you’re looting corpses, so that they received’t name guards anymore while you’re inside a constructing they usually’re outdoors.
- Mounted having Detect Ideas lively stopping you from stealing the egg from Crèche Y’llek.
- As a result of Viconia’s Heartform Terrors are illusions, Dominate Beast will now not work on them.
- Up to date the Displacer Beast situation to work with dialogues – the tadpole energy will now drop while you set off a cinematic dialogue and will probably be reapplied afterwards.
- Mounted a bug the place summons of your companion would generally assault you after you dismissed the companion.
- Mounted Raphael generally getting caught if you happen to tried to assault him outdoors of dialogue when he seems in Act I.
- The Phalar Aluve’s buffs (Singing Sword: Shrieking and Singing Sword: Singing) are actually eliminated while you unequip the sword.
- Levers within the Iron Throne now work like different levers within the sport and open the cell doorways when attacked.
- Mounted some spell circumstances not triggering crime reactions when forged for the primary time.
- Dammon has relearned use the whetstone for when he’s at Final Gentle and Baldur’s Gate. No extra black magic.
- Mounted not having the ability to flip into the robust physique sort variations of some races by way of the Masks of the Shapeshifter.
- Now you can lockpick and pickpocket when absolutely ceremorphed.
- Added some new behaviours for Yenna within the Act III camps.
- Shar will now not confuse your cats and different familiars on your fellow social gathering members when making copies for the Self-Similar Trial.
- Otto’s Irresistible Dance will now accurately permit characters to try to make a Knowledge Saving Throw every flip to withstand the situation.
- Mounted some non-guard characters attempting to arrest gamers for committing crimes.
- The Wooden Woad summons regeneration now works outdoors of fight.
- Mounted an object within the Excessive Corridor area generally blocking your path and being attacked by the AI.
- Mounted a difficulty the place you might shoot via magically protected doorways in Cazador’s Dungeon.
- Now you can loot Cazador’s employees if you happen to kill him after he ascends.
- Mounted a difficulty the place utilizing an area-of-effect command close to the cells in Cazador’s Dungeon was leading to a message about an ‘Invisible Helper’ being killed.
- The chests discovered within the Wyrm’s Rock Fortress barracks can now be lockpicked.
- Serrik’s chest within the Wyrm’s Rock Fortress barracks can now be opened with Serrik’s key.
- Prevented Scratch from supplying you with two objects while you use intimidation to command him to drop no matter he discovered.
- Mounted dragons generally attacking their allies needlessly.
- The Weary Traveller’s identify ought to now not be revealed till he really meets Gale.
- When you polymorph, appeal, paralyse, or dominate NPCs who’re ready round so that you can method or work together with them, they’ll now take into account this a hostile motion.
- The Masks of the Shapeshifter ought to now not make you act as in case you are actually a member of the goal fantasy race – you’re solely pretending, in any case.
- Mounted the Crimson Dragon’s Draconic Fury skill triggering whereas polymorphed.
- Work can now seem as loot.
- Aura of Vitality now works with Life Area clerics’ Disciple of Life passive.
- Circle of the Spores Fungal Zombies can now be dismissed.
- Mounted a lacking DC for a lure in Rainforest’s Basement
- Metal Watchers will now not hunt you without end when you battle one in every of them.
- All of your allies will now change into hostile in the direction of you if you happen to assault one in every of them within the Watch Citadel.
- Psychic Rend now accurately triggers an Intelligence Saving Throw.
- Improved the Go away Camp teleport algorithm to favor positions close to grouped or controllable characters.
- Elementals will now not stand upon demise.
- The ‘Sizzling Exit’ background purpose for Troopers will now unlock accurately after you spoiler kill Raphael and escape the Home of Hope.
- Mounted the Gontr Mael longbow triggering empty Saving Throws with out conferring any results.
- Dropping a light-weight supply on the sunshine supply slot will now not change your regular weapons.
Controller
- Fight cameras in some endgame and boss encounters are actually proven to each split-screen gamers.
- Modified how the ping system works on controller so it received’t robotically disable after you utilize it, which means now you can ping a number of issues simply.
- Fast-targeting on controller (D-pad left and proper) is now extra intuitive when deciding on objects (and received’t simply choose the merchandise to the left of what you’ve at present chosen).
- Mounted a bug the place kicking a participant out of a split-screen multiplayer sport triggered the kicked participant to be unable to make use of the mouse and keyboard UI.
- Mounted the haptic suggestions on PS5 turning on and off randomly.
- Mounted some lacking voices and black objects generally showing when loading on PS5.
- Mounted looting in split-screen generally displaying tools that shouldn’t be lootable if each gamers are looting totally different characters.
- Now you can browse container spells on controller even after they’re not out there.
- Improved visible suggestions and dealing with of secondary native gamers in menus.
- Now you can kick native gamers by way of the session supervisor and foyer.
- You possibly can now not use the Lively Search perform on controller to bypass the Arcane Barrier in Ramazith’s Tower and decide up the objects inside.
- Improved the behaviour of multiselect within the Character Sheet and in containers on controller.
- Made some modifications to Group Disguise on controller whereas in fight: Utilizing the Group Disguise possibility will now solely cover the chosen character whereas in fight to forestall different characters utilizing up their actions upfront. You possibly can now not Disguise when it’s not your flip utilizing the Group Disguise possibility. Utilizing Group Disguise on a personality that’s not in fight will now not have an effect on grouped characters which can be.
- On multiplayer, you’ll now load into the Multiplayer Foyer versus the Most important Menu if you happen to encounter a connection error.
- Mounted Victoria’s Sapping Curse working in real-time as an alternative of Flip-Based mostly Mode.
- Mounted Victoria’s Sapping Curse not damaging the character carrying her.
- Dropping Victoria’s physique and selecting it up afterwards is now thought of against the law.
- Added a ‘Able to Parry’ situation to githyanki to differentiate when they’ll parry from after they have already got.
- You possibly can now not use Telekinesis to casually transfer Ansur’s corpse round.
- Mounted the sport generally telling you your goal’s too far even when you have sufficient motion pace whereas Wild Formed.
- Persuading Rugan with a bard dialogue possibility ought to now clear the possession of the valuable cargo.
- We’ve requested Tambourine and Zambomba to cease blocking fight on the Elfsong Tavern by attempting to hitch each scrap.
- The ‘Rage Impeded’ warning now not lingers after you respec a personality out of the barbarian class.
- The Magic Mirror within the crèche camp will now seem within the Lively Search.
- Mounted a difficulty that will trigger the gremishkas to attempt to lure you into the Rosymorn Monastery library with their cries even after you’re already in fight with them.
- Mounted some objects shedding their correct textures and looking out white when leaving and reentering the hag’s lair in Act I.
- Disabled the Look at possibility for the Magic Mirror.
- Mounted some disarmed mines exploding after loading a quicksave.
- Withers will now not take a step ahead every time he begins studying his ebook.
- Guards coming to the help of a pickpocketed character will now react appropriately.
- When NPCs name the guards for pickpocketing, the guards received’t arrest you on sight if you happen to’re nonetheless round after they arrive. Moreover, if you happen to’re not round, they’ll begin patrolling and searching for gamers to interrogate slightly than instantly calling it a day.
- Mounted Magic Missile generally not hitting the goal as a result of terrain.
- Mounted doorways generally trying like they’re open however appearing like they’re closed. Now you can stroll via them as anticipated by deciding on the bottom past.
- Mounted The Necromancy of Thay getting locked to a container as an alternative of a list via Twisted Binding.
- Prevented efficiency degradation associated to characters attempting to heal up after a fight ends, and endlessly failing to take action.
- Mounted some circumstances the place NPCs didn’t heal up after a fight completed despite the fact that they need to.
- Mounted the ‘Choose Up and Add to Wares’ possibility not engaged on all objects.
- Kissing Minthara can now generally have an extra ramification.
- Mounted an edge-case bug the place enemies might perform their Assault of Alternative from far-off while you try to leap into their assault vary.
- You possibly can now not journey to a brand new area whereas one other participant is in Character Creation. This was breaking Character Creation on split-screen.
- Cursed undead received’t speak as if they’re alive throughout fight anymore.
- The Means Drain illithid energy now solely lasts whereas in fight.
- Now you can study the Summon Quasit spell by way of the Scroll of Summon Quasit present in Act III.
- Sentinel will now work with Myrmidon Wild Shapes which have weapons. Moreover, Hearth Myrmidons’ Hellish Rebuke works once more.
- Karad will now get a bit nearer to the ropes when inspecting them.
- Omeluum can now levitate, as befits a thoughts flayer.
- Mounted a mismatch between the preview and execution of projectile paths.
- A button on the balcony of Ramazith’s Tower will now accurately fireplace flame bolts in the direction of town beneath.
- Magic objects that set off an impact whereas worn now not block the Carry out motion.
- Mounted the Potion of Angelic Slumber not resetting Sorcery Factors to their most.
- Lae’zel will now not proceed to sharpen her sword after leaving camp, and can sometimes drink out of her mug once more.
- Participant characters will now not react to seeing knocked out characters as in the event that they’re lifeless.
- Dismissing a lifeless avatar to Withers’ Wardrobe will now not occur after Withers is finished speaking. You’ll now not hear an anticipatory poof and see a wardrobe rising.
- Soul Echoes dismissed by way of Withers now have an icon within the Wardrobe container so you’ll be able to drag them again out once more.
- Noxious Fumes from the Ichorous Gloves now solely have an effect on enemies.
- Unequipping the Ring of Twilight will now take away the Treading Twilight situation.
- Mounted a bug inflicting the Cloak of Displacement to take away its Displaced situation when the wearer fails a Hiding test.
- The Sword of Chaos’ therapeutic impact received’t set off when the wielder assaults objects anymore.
- Mounted the Psychic Spark amulet not affecting Magic Missile forged at Stage 4 or larger.
- Prisoners within the Iron Throne who die earlier than they’re freed will now not be part of the fight as corpses when their door is opened.
- Recasting Name Lighting will now activate Tempestuous Magic as meant.
- Mounted the Nature’s Snare employees triggering empty Saving Throws with out conferring any results.
FLOW AND SCRIPTING
Throughout Acts
- Mounted a bug inflicting you to get teleported again to camp when attempting to go away camp after falling in water.
- Companions will now persistently have one thing to say to you while you break up with them by selecting to be with another person.
- Mounted a lingering exclamation mark over Tara at camp.
- In case your Dream Customer or Halsin inform you that it’s not possible to extract your tadpole, now you can hark again to this information when Volo presents his extraction companies.
- Mounted Scratch repeatedly stating the identical discoverable merchandise (treasure mounds, levers, and so forth.).
- Eliminated a line when speaking to Wyll that refers to data revealed when utilizing your tadpole powers on Karlach even if you happen to by no means talked to her.
- Bedrolls will now solely be added or eliminated in the course of the transitions between cutscenes.
- For Lae’zel to determine to romance you, you now not solely want to achieve excessive sufficient approval from her. You should even have confirmed your self worthy via your actions.
- When you provoke romance with Lae’zel for the primary time within the Shadow-Cursed Lands, the romance path will, accordingly, bounce straight into Act II.
- You possibly can now not provoke romance with Lae’zel proper after sure occasions within the crèche till she has cooled down a bit.
- Mounted a ‘Go away.’ possibility showing twice in a row when speaking to Minthara about your different social gathering members.
- Lae’zel will now not speak about future Astarion endgame outcomes after sure branches of her battle with Shadowheart in Act I.
- Barcus will now cower when a fight he can’t be part of is going on close to him.
- Mounted the sport not recognising that you realize that Astarion is a vampire after he tells you about it.
- Gale will now not thanks twice for giving him his first magic merchandise.
- Minthara now acknowledges the reward of vengeance you will have given her.
- Gale will now not thanks twice for giving him his second magic merchandise.
- Mounted the participant character mentioning Astarion killing the Gur hunter even when Astarion by no means met him.
- Wulbren will now not do accounting along with his weapon drawn.
- Mounted Gale not beginning his follow-up camp dialogue if he’s advised to not inform Mystra something.
- Sceleritas Fel ought to now not react to violence within the camp.
- Shadowheart ought to now not spoil the sport after speaking about Gale’s shadowy practices.
- Addressed Gale’s angle drawback throughout his dialogue of his impending doom.
- Mounted a bug the place Florrick may categorical shock twice that Wyll appears to be like like a satan.
- Now you can use the alchemical extracts of the Tongue of Insanity or Timmask Spores, or perhaps a crafted Tadpole Elixir, to progress the ‘Assist Omeluum Examine the Parasite’ quest.
- Mounted some cases the place Gale referred to attempting to explode on the finish of Act II even when he didn’t.
- Mounted a incorrect reference to the Darkish Urge’s first homicide when a companion might change into their second.
- Mounted a move concern when speaking to Karlach.
- Shadowheart will overcome her worry of wolves if she learns the reality behind her worry.
- Dame Aylin will at all times be prepared to speak if there’s an exclamation mark over her head.
- Minthara now not insists on speaking as if you’re nonetheless in Moonrise Towers even after you’ve left.
- Mounted Sazza not exhibiting up at Moonrise Towers even if you happen to accomplished the ‘Save the Goblin Sazza’ quest. This was additionally affecting the ‘She Can’t be Caged’ achievement.
- Mounted Elminster not coming to satisfy Gale at camp.
- Loading a savegame made after triggering a Sport Over the place you succumb to the Absolute and change into a thoughts flayer will now implement the Sport Over state as an alternative of letting you quickload and proceed. (So you’ll be able to now not waltz across the early sport as a squiddy boy or use this trick to kind a complete squid squad with all social gathering members.)
- Lae’zel will now accurately talk her data of Orpheus’ present state if you happen to work together with the githyanki slate about Orpheus after studying of Orpheus’s destiny.
Act 1
- Made small behaviour enhancements to the gith youngsters shoving round a chest with their Mage Fingers.
- The githyanki within the Crèche Y’llek dormitories will do extra fascinating issues now.
- Lae’zel will extra persistently be part of the dialogue in regards to the zaith’isk.
- Mounted not having the ability to ask Mol about your stolen belongings.
- Guex now places his weapon away earlier than consuming. Security first.
- Karlach will now speak about her infernal engine throughout her recruitment dialogue if the Paladins of Tyr have been already killed.
- Auntie Ethel will now go away the Emerald Grove if you happen to fail to pickpocket her whereas she’s having a dialog.
- Mounted Meli recognising characters who have been disguised after they first spoke to him.
- Sovereign Glut will now not activate his Frenzied Spores if you happen to agree to assist him towards Sovereign Spaw. He’ll now solely do that if you happen to refuse him and he assaults.
- Arka will now assault you if you happen to loot Kanon’s physique whereas she’s weeping proper in entrance of him in mourning. Monsters.
- Mounted the visible transformation of the swamp not sticking round in gameplay.
- The thieflings outdoors the hideout within the Emerald Grove will nonetheless speak to you after Mol threatens you along with her countdown.
- Mounted duergar gamers not having the ability to provide to assist Gekh Coal in looking down the runaway slave.
- Mounted Philomeen not turning hostile or blowing up her runepowder barrel if you happen to select to assault her by way of dialogue.
- Modified the best way Bernard within the Arcane Tower offers you a reward – as an alternative of him strolling to a desk and inserting a hoop on it, you now get a regular Quest Reward window with the ring.
- The sleeping goblins and bugbears within the Goblin Camp will now not assault you instantly if you happen to assault a wall that results in the temple. Their dialogues will set off as an alternative.
- If fight begins towards the Paladins of Tyr, Anders received’t offer you a cheery greeting whereas attempting to kill you.
- Killing Auntie Ethel in her teahouse will now not block her quest.
- Mounted the key lever to get into the Underdark not glowing when found.
- Lae’zel’s appropriate recruitment dialogue will now set off when she seems on the encounter with Voss close to the Mountain Go if she wasn’t recruited but and was knocked out earlier than then.
- The encounter in entrance of the Emerald Grove won’t happen anymore if you happen to’ve already entered the forest or the Sunlit Wetlands.
- The goblin chieftain of the raid on the Emerald Grove will now correctly converse his fight strains throughout fight.
- Mounted the Zhent at the back of the hideout being hostile even if you happen to inform them the password.
- The Ceremonial Mace is now not inaccessible if the kobold carrying it’s knocked out and you’re taking a Lengthy Relaxation.
- Mounted a dialogue Baelen within the Underdark not triggering if he noticed you selecting up noblestalk.
- You’ll now not hear what feels like a crying child coming from the outdated library in Rosymorn Monastery if the gremishkas are already lifeless.
- Mounted a bug that will trigger Ghustil Stornugoss to not discover that the zaith’isk exploded behind her.
- When freed by somebody or one thing that may’t converse, Barcus ought to now be in entrance of the windmill as an alternative of behind it.
- Mounted dialogue ability checks being rolled towards Lae’zel as an alternative of the tieflings in Lae’zel’s recruitment dialogue in Act I.
- Sa’varsh Kethk will now deal with you want a gith if you happen to’re disguised as one.
- Mounted the modifier tooltips not showing accurately when attempting to persuade Karlach to devour tadpoles.
- Mol can now be given the Emerald Grove’s Idol of Silvanus correctly after the goblin management is defeated or the raiders of the grove are defeated. The journal will replace accordingly.
- The Darkish Urge ought to now be capable to blame Astarion for the homicide within the Act I camp.
- Mounted in concern that will trigger a Vlaakith dialogue to by no means begin if you happen to’re knocked out while you end the battle with Inquisitor W’wargaz.
- If a participant resurrects Connor with the wand whereas speaking to Mayrina, he ought to now not be hostile after being advised to go away.
- If both Wyll or Karlach is staying at camp and the opposite is managed by a consumer aside from the first consumer, their confrontation will nonetheless proceed as regular.
- Mounted Zevlor generally asking on your identify twice.
- The tieflings which have caught Lae’zel in Act I’ll now change into instantly hostile as an alternative of beginning their dialogue if you happen to assault them with melee or in case your summon assaults them.
- Mounted you exhibiting off your model of the Absolute within the Ebonlake Grotto even if you happen to weren’t branded.
- When you decapitate Karlach earlier than having spoken to her after which resurrect her, she’ll now not spend the remainder of the sport headless.
- Persuading Fezzerk and the gang to flee from the windmill space now grants XP.
- Gale will now not repeat his spell-teaching scene after the celebration at camp, nor will he reiterate that it is best to go and revel in your self on the social gathering even after it’s over.
- Sazza shouldn’t instantly die anymore after all of the goblin leaders are lifeless.
- Mounted Sazza not becoming a member of fight towards you on the Goblin Camp if the alarm was sounded.
- The guards within the Emerald Grove will now not care about you trespassing the tiefling youngsters’s hideout if the goblin raid is underway.
- Mirkon is now much less of a foolish billy about how he makes use of Disengage across the harpies whereas fleeing.
- Dror Ragzlin and Priestess Intestine will now not stick round for one more battle if you happen to knock them out after which go away.
Act 2
- Mounted characters who disappeared however are in any other case superb not showing in Moonrise Towers after you defeat Ketheric.
- Mounted some inconsistencies with these in Final Gentle turning hostile if you happen to begin being aggressive with them. They’re now not superb with you murdering Jaheira. You can even now not brag to Jaheira about saving her scouts if you happen to bypassed them they usually saved themselves.
- Improved the transition between dialogues while you persuade Ketheric to repent within the Colony.
- Mounted the rats within the Gauntlet of Shar generally not showing after they must on the toes of Shar’s statue.
- Mounted a difficulty getting you caught in Pressured Flip-Based mostly Mode mode after killing Gortash.
- If Nere turns into a zombie, he’ll appear like he does in Act I as an alternative of trying like a ghoul.
- Mounted participant characters and Thisobald Thorm generally shouting strains in regards to the incorrect sort of injury in fight.
- The Goblin Brawler received’t stand idle at the beginning of the Shadow-Cursed Lands if you happen to meet her.
- Shadowheart now has extra to say if the social gathering is repulsed by a sure trial within the Gauntlet of Shar.
- Flaming Fist Marcus now adheres to the foundations of Converse with Useless as an alternative of being additional chatty.
- The Darkish Urge will now not touch upon a graveyard within the Shadow-Cursed Lands as if it’s in Baldur’s Gate.
- Laezel’s Act II romantic duel will solely set off if there are not any different camp scenes queued up on the identical time to keep away from multiplayer points triggered when one other participant is in a dream sequence, stopping Laezel’s avatar from shifting in the course of the battle.
- Mounted Aylin and Isobel not becoming a member of your camp if you happen to freed Aylin however didn’t speak to both of them at Moonrise on the finish of Act II.
- If Rolan was defeated earlier than he tries to save lots of his siblings, the fight with the shadows in Act II received’t set off anymore. He additionally received’t seem shadow-cursed even with a torch geared up.
- The guards in Final Gentle will now not cease you from bringing in escaped prisoners by way of boat if you happen to don’t even have any escaped prisoners with you.
- The dialogue that performs when taking the boat in Moonrise will now not get skipped in multiplayer.
- Mounted a bug the place Kressa Bonedaughter would converse to you once more after being knocked out in fight.
- Mounted the narrator mentioning a lifeless tiefling when speaking to a nurse within the Home of Therapeutic even when there’s solely a lifeless goblin on the mattress.
- Oliver will now confront you from additional away while you destroy the Nightdome within the Reithwin city sq..
- The Final Justiciar ought to now not perish as a result of his little rat physique spawning in a spot the place he’ll immediately die from fireplace, thorns, and different harmful surfaces.
- Mounted some minor repetitions in Wyll’s dialogue after releasing Mizora.
- Mounted a bug blocking you from shifting after the elder mind reveal within the Colony if Mizora just isn’t within the Colony.
- Made positive Mizora is within the Colony when she is meant to be.
- In Final Gentle, mounted a difficulty the place you might accuse Wulbren of leaving you behind by taking the boat from Moonrise Towers even if you happen to gave him permission.
- You possibly can now not inform the githyanki within the crèche that you simply’re with the inquisition if you happen to’re not a gith your self. (Or, y’know, pretending to be one.)
- Jaheira will get actually sad with you killing Isobel in Act II. She additionally did this even when Isobel was combating alongside Ketheric. Now she will inform the distinction between buddy and foe.
- Karlach’s scene about going through demise will now additionally set off at camp in Act II.
- Mounted a case the place companions couldn’t be dismissed to camp even when there was nothing stopping them from going there.
- Meygan will now accurately obtain Yonas’ sword if you happen to give it to her and provides you with gold for it if she has some.
- Shadow-Cursed Undead ought to now not be capable to go away the Shadow-Cursed Lands.
- Gamers who already moved past the Shadow-Cursed Lands as Shadow-Cursed Undead will now not be thought of lifeless.
- Shar will now correctly acknowledge while you full all of her trials.
- Characters with Acolyte backgrounds will now be capable to full the ‘In Her Footsteps’ background purpose.
- Gauntlet Yeva now has extra issues to say after you free her from her pod within the Colony.
- Patched up older savegames the place Dammon would enter fight and die at Final Gentle, stopping Karlach’s story from progressing.
- You’ll now not be capable to inform Lae’zel that githyanki are uncommon after having seen a bunch already. Like while you’re standing proper in a githyanki crèche.
- Mounted a damaged dialogue when getting into the Astral Aircraft after the occasions of Act II.
- Added new journal entries for quests associated to reaching Moonrise Towers.
- Mounted the drider and his convoy generally disappearing after they shouldn’t when the Harpers transfer to the bridge after the assault on Final Gentle.
- Mounted a dialogue line taking part in twice after you kill the Unusual Ox at Final Gentle.
- Arabella will now not speak about Zevlor main the tieflings into the shadow curse in the event that they already died again on the Emerald Grove.
- Shadowheart will now correctly confront Nightsong for her mission, no matter which participant talked to the latter first.
- Made a number of enhancements to when the Dream Customer’s strains play within the Astral Aircraft while you meet the Emperor.
- Eliminated the map marker from the lifeless githyanki on the bridge within the Shadow-Cursed Lands whose sole function was to offer you another solution to discover the crèche and have Lae’zel remind gamers about it – even if you happen to’d already been there.
- Adjusted the motion of guards in Moonrise Towers Jail so that they received’t teleport to the dock in the event that they’re chasing prisoners.
- Mounted a difficulty the place Wulbren would attempt to save the tieflings from their cell even when he didn’t have a weapon to interrupt their wall.
- Mounted some irrelevant dialogues taking part in within the Colony’s Tadpoling Centre after the pods’ occupants are now not there.
Act 3
- When you’re within the Sharess’ Caress lobby, go to camp, and inform Halsin to hitch your social gathering, he’ll now not spawn on the highest flooring of Sharess’ Caress while you go away camp.
- Now you can inform Adrielle or Mayrina that you simply’ve made a take care of the hag in Baldur’s Gate, offered that you simply maintain your finish of the deal.
- Mounted Rolan not giving out a reward when defeating Dame Aylin if Lorroakan was defeated.
- Rewards in Ramazith’s Tower will now be given when speaking to Lorroakan or Rolan after combating Dame Aylin.
- The scene the place Vlaakith visits Lae’zel at camp in Act III can now set off earlier than you’ve spoken to Lae’zel about assembly Orpheus within the Astral Aircraft.
- Mounted Cazador’s corpse not being seen after he explodes.
- Mounted Cazador complaining about shedding a spawn instantly after he ascends.
- Now you can rent one of many twin drow in Sharess’ Caress even when your companion is current and doesn’t need to be part of.
- Romantic companions are actually current for Karlach’s last moments.
- Clicking on the Sword of the Emperor will now not equip it; as an alternative, when you’ve heard the Emperor’s touch upon it, it is possible for you to to choose it up like another merchandise.
- Mounted not having the ability to pay Lumbar to punch him as soon as Mystic Carrion has advised you about Thrumbo.
- Nightsong and Isobel will now not present up on the Watch Citadel unannounced.
- Mounted a difficulty the place the guard and his ghoul on the circus gate won’t begin their dialogues if interrupted.
- Mounted a difficulty the place selecting up Dribbles’ severed hand would set off a line from the participant character about not realizing whose it’s even if you happen to bought the search from Lucretious.
- Mounted a difficulty the place stealing Dribbles’ severed hand from Popper the kobold might set off against the law response from different circus employees.
- Mounted a difficulty the place the search to seek out Dribbles didn’t replace while you used Converse with Useless on the doppelganger who impersonated him.
- Now you can discover the lifeless rat that Popper fought to get Dribbles’ severed hand. The rat is buried behind the stage alongside a word from Popper. You possibly can ask Popper about it, until you already know he has the hand.
- Mounted a difficulty the place selecting up Dribbles’ hand from Popper and shortly sending it to camp would block the Dribbles quest from progressing.
- Akabi – the djinni from the circus – now not sells the ring he makes use of to rig his sport.
- The Boots of Very Quick Blinking from Akabi now have a singular model of Misty Step with distinctive identify and descriptions.
- Added distinctive visuals for Akabi’s Bag of Molding.
- The Firebolt spell from the Employees of a Mumbling Wizard now not scales with the caster’s stage. Its fireball now triggers on the goal slightly than on the caster.
- The statue you should buy from Boney now casts a singular model of Bless with a customized description and identify. Additionally, the statue itself now has a situation describing the way it blesses its proprietor.
- Lowered the explosion radius of some fireball traps within the Hhune Mausoleum. (No, you weren’t being broken by a pesky ghost.)
- The Emperor will now not appear to be guiding you to his lair if you happen to already entered it from the Sewers.
- The digicam will now not observe Dolor to a black house while you use a response on him whereas he’s casting Dimension Door to flee.
- Aradin will now not be initially hostile in the direction of you in Sorcerous Sundries if the battle with the scouting social gathering within the Emerald Grove didn’t occur.
- Voss and the githyanki will now not run off in the direction of the Watch Citadel.
- Mounted the Darkish Urge not having the ability to speak about being a Bhaalspawn in the event that they went to Wyrm’s Rock Fortress with out ever taking a Lengthy Relaxation in Wyrm’s Crossing.
- If a paladin kills Valeria in the course of the Homicide Tribunal, they’ll break their oath.
- Mounted Gale’s interjection repeating each time you method Mystra’s shrine.
- Mounted the incorrect line taking part in for Gale if he has already spoken with Mystra.
- Added assist for ending Gale’s quest in Act III if there’s no room for him within the social gathering.
- Mounted Karlach reacting to having noticed Gortash if you happen to already killed him.
- Mounted some Bhaalist ambushers within the park focusing so arduous on hiding that they forgot to really ambush their marks when the time was proper.
- Karlach will converse a bit extra the primary time you enter the Home of Hope with no actual purpose.
- A companion sacrificed by Orin will now not present up within the last dialogues of the sport as a lifeless physique.
- Mounted the doppelgangers in Danthelon’s Dancing Axe saying their cowl bought blown on the incorrect second.
- The Sharrans in Act III will now proceed to be hostile in the direction of you after you defeat their chief.
- Dairow Vin is now not hostile, and now has the extra descriptive Overdosed situation.
- Darkish Urge characters who’re Fearful in the course of the duel with Orin will now not run away and break the duel.
- Your character will now not make a remark about Gale when getting ‘The Annals of Karsus’ if Gale just isn’t recruited.
- Within the Trial of Justice, the ‘Hanging’ and ‘Freedom’ work now not swap visuals when positioned on the pedestal.
- Mounted the narrator mentioning Astarion’s scars in a dialogue with one of many prisoners in Cazador’s Dungeon even if you happen to by no means met him.
- Mounted a bug the place Astarion’s corpse was eliminated out of your stock upon getting into Cazador’s Dungeon.
- Viconia will now not ignore being attacked from a distance.
- Viconia’s minions will now not cease combating when she is defeated.
- When you managed to resurrect Ravengard via Mizora after killing Ravengard in the course of the ceremony with out killing Gortash, he’ll now not be current within the Iron Throne in a while. A number of points associated to Ravengard and Mizora not being at camp when they need to be have been mounted together with this.
- Mounted Ravengard being caught in his Iron Throne garments and being uninteractable if he was incorrectly despatched to the Iron Throne after Mizora had beforehand resurrected him and you then saved him anyway.
- Jaheira is more durable to lose on getting into Baldur’s Gate correct. As long as you’ve proven at the least some curiosity in holding her, she’ll be extra protected towards leaving. If she does go away, you now additionally get a notification from her that explains it a little bit higher (as was meant) and also you might be able to discover her once more in a sure individual’s hideout.
- Nightsong will now be effectively rested when she presents you her help within the last battle.
- Sacrum’s dialogue will now not present a duplicated possibility in sure uncommon permutations.
- Mounted Rolan being unable to talk in Sorcerous Sundries if he and his siblings have been saved in Act II however they didn’t have their reunion second.
- Mounted Ravengard repeating a line while you speak to him at camp.
- Mounted Bane saying that you simply slayed Gortash even when he was killed by the Netherbrain.
- Mounted a bug the place the Mad Monk would nonetheless be hostile in the direction of you after you defeat the resurrected zombies within the Open Hand Temple crypt. Additionally mounted the search getting caught within the journal due to this.
- Ravengard will now not set off low-attitude reactions in sure circumstances after being saved from the Iron Throne, and the ladder main again to the docks will at all times be lowered while you return.
- Eliminated Torpid and different dangerous circumstances from characters after getting back from the Iron Throne.
- Wyll now reacts extra appropriately if Ravengard is killed and you allow the battle earlier than Gortash is lifeless.
- The masked victims of the hag received’t disappear on Lengthy Relaxation when knocked out anymore.
- Mounted the hag survivors turning completely hostile to gamers when the Voodoo Doll is destroyed in playthroughs the place Mayrina was given to the hag in Act I.
- Social gathering members leaving the social gathering within the Excessive Corridor will now not stop the ultimate dialogues from beginning after the defeat of the Netherbrain.
- Attacking the Paladin of Vlaakith on the Knights of the Protect Hideout by way of the UI possibility in dialogue will now make them completely hostile as an alternative of briefly hostile.
- Mounted the hag’s victims from Act I not showing in Act III even when they’d solely been knocked out.
- Alfira will now not say that Lakrissa let her practise on the Elfsong Tavern rooftop if Lakrissa is lifeless.
- Lae’zel now not contradicts herself and won’t change her opinion of you in response as to whether you determine to show Astarion in to the Gur.
- As soon as fight begins towards Dolor and the doppelgangers on the wine pageant, the civilians there won’t react to crimes dedicated towards the assassins.
- Ettvard Needle will now cower when a fight he can’t be part of is going on close to him.
- Made it simpler to seek out Arfur in Sharess’ Caress.
- Boss Friol will now attempt more durable to run away after her assembly with the Stone Lord.
- If the Darkish Urge’s Act III revelation doesn’t begin in camp, Jaheira’s response will now occur at night time, slightly than within the night.
- Mounted a difficulty stopping you from paying Earspoon to study extra about 9-Fingers.
- Cultists within the Temple of Bhaal have discovered to not stand in entrance of cool cinematic photographs.
- Mounted a bunch of characters within the Decrease Metropolis who weren’t triggering the appropriate strains after you have been revealed to be villains within the gazette.
- Vlaakith-path Lae’zel will reiterate her mission to kill Orpheus if you happen to go away the dialogue with Raphael about his provide in Sharess’ Caress early.
- When you inform Karlach to attend for the date since you needed to put together, and speak to her once more, the dinner will now not finish after you select your favorite meal from the menu.
- Mounted just a few problems with the gazette that will magically change from an outdated concern to the present day’s concern when picked up.
- Through the duel with Orin, if the Darkish Urge pretends to die with Feign Useless, it will now depend as shedding the duel in Bhaal’s eyes.
- Mounted Gale citing the Annals twice in a row while you give the tome to him.
- Shadowheart and Wyll now go to Avernus with Karlach as they promised.
- Karlach’s demise now performs accurately when romanced with Halsin.
- The Darkish Urge now leaves with Lae’zel, as proven within the cinematic.
- Mystra now not cures Gale of illithidity out of her goodwill with out Gale returning to Elysium.
- Mounted a portray not getting cleaned up after Zevlor’s enchantment at camp.
- Carrion’s subordinates will now not act as if Carrion is in control of Philgrave’s Mansion if Thrumbo has taken over.
- Mounted Thrumbo and his brothers not shifting or speaking amongst themselves after reaching Philgrave’s Mansion as soon as Mystic Carrion has been killed.
- Made it extra seemingly for the sport to decide on your present social gathering members for the endgame dialogues as an alternative of these at camp after you defeat the Netherbrain and swim to shore.
- Mounted some move points within the endgame when Orpheus is freed.
- When you knock out Dolor on the wine pageant or Figaro’s store, he’ll transfer on to the Homicide Tribunal after a Lengthy Relaxation.
- Trespassing on the roof of Moonrise Towers will now not be ignored by Ketheric in case you are Silenced.
- Florrick and her allies ought to come after Wyll if he didn’t conform to Mizora’s pact no matter Ravengard being lifeless or alive within the Iron Throne.
- Roger Highberry will say totally different strains and enter a brand new state if Dolor kills Cora since you allowed it.
- You’ll now not magically know the supply of Uktar’s identify even if you happen to failed the related Historical past test.
- The Choose within the Wyrmway will now have his bribe on him.
- Characters within the Elfsong Tavern will drink once more when impartial, and can cease skipping turns when hostile. Seems the drink makes them braver.
- Fig was advised it was harmful to run with scissors and picket swords, so she now places her weapon away after seeing her mom return. This, conveniently, stops her gliding throughout the ground slightly than working like an actual individual.
- Mounted having the ability to ask Lorroakan’s corpse about his ideas on Rolan regardless of the latter by no means having made it to town.
- Karlach’s companion (whether or not you’re taking part in as her or as her companion) now follows her to the docks to witness her last moments.
- Bex and Danis now have the right responses in Wyrm’s Crossing if one in every of them dies.
- Mounted vampire spawn at Fraygo’s Flophouse not reacting accurately to daylight emitted by objects that had Daylight forged on them. Additionally, you will now not touch upon them disappearing due to daylight if you happen to can’t see them.
- Mounted a bug stopping you from interrupting Sir Gorran Penghyst and Lord Delawer Jeth in Jannath’s Property.
- The Cursed Skulls in Jannath’s Property will now chorus from capturing when in Pressured Flip-Based mostly Mode and can cost earlier than capturing for the primary time when first woke up.
- Studying or selecting up the ‘For the Stout and Sturdy’ flyer on the entrance desk of Sorcerous Sundries will now not be thought of theft.
- Mystic Carrion’s ebook within the Historic Lair explaining the character of canopic jars is now an indestructible pill. No extra misplaced data as a result of stray fireballs.
- Mounted a few floating physique components within the Historic Lair workshop if the slab they’re on is destroyed.
- You possibly can’t ask Mamzell Amira about Raphael’s identify if you happen to already met him in her institution.
- The magicians by the fountain in entrance of Sorcerous Sundries will now really forged cantrips for his or her gathered viewers as an alternative of simply speaking as if they’re.
- When you’re romancing Lae’zel, she’ll remark in your relationship along with her while you speak to her after Vlaakith visits your camp in Act III.
- Ulma will now not let you know that you simply did what she requested you to do after the demise of Cazador even if you happen to hadn’t met her earlier than.
- Mizora will now resurrect Ravengard as promised if the pact was stored however the Iron Throne bought destroyed with out you visiting it. Her campside pact-proposal dialogue will even now set off if the Iron Throne was destroyed with out you having visited it.
- Improved the journal and glued some bugs for the Act III quest to rescue Ravengard.
- The final social gathering member can now board the submersible as an alternative of the try to take action triggering the Iron Throne destruction scene.
- When Minsc faces the leaders in Guildhall alone when tensions are excessive, fight will begin.
- Mounted generally not having the ability to volunteer your self or a companion to go up on stage for Dribbles’ present on the circus.
- Ravengard will now not maintain on to all of his tools whereas imprisoned within the Iron Throne. A prisoner is a prisoner.
- The participant that tells Karlach they’ll go to the Hells along with her will now be the one to take action.
- Selûnite Shadowheart will now not want you effectively within the identify of Girl Shar.
- The rooftop tressym will now not stick round in gameplay after flying away within the cinematic.
- Fist Ghainemeir will now not nonchalantly stroll away if you happen to homicide Irenya the nymph in entrance of him.
- Toadbreath is now really sleeping whereas mendacity on his mattress.
Journal
- The Collect Your Allies quest will now solely be prompted by your Dream Customer.
- Improved the journal updates for the ‘Search Safety from the Shadow Curse’ quest while you discover the drider’s Moonlantern.
- Added a brand new Lae’zel journal replace for while you persuade her to proceed your travels with out visiting the crèche, making it clearer that she received’t go away the social gathering if you happen to skip the area.
- Adjusted the phrasing for the ‘Save the Refugees’ quest to make clear that Kagha doesn’t ask you to power the tieflings out. When you report Zevlor’s demise to her, it’s additionally clearer that this isn’t the best way to impress her.
- Mounted the ‘Rescue the Druid Halsin’ quest goal to speak to Zevlor (or another surviving tiefling chief) persisting after you already talked to each him and Halsin. You’ll now get the target to have a good time on the camp.
- Gale’s backstory will now seem within the journal beneath the lively goal when it turns into out there.
- Mounted the ‘Defeat the Goblins’ quest saying you arrived on the Goblin Camp even if you happen to hadn’t, however had rescued Sazza from the Emerald Grove.
- Added further quest entries for Ravengard’s questlines.
- Added a brand new subquest for the questline associated to the Wyrmway.
- Viconia will now correctly present up as an ally within the journal while you persuade her to facet with the social gathering.
- Mounted the ‘Rescue the Tieflings’ quest not closing as soon as they go away Final Gentle.
- Shadowheart and Astarion now write of their journals about their allies within the first individual.
- The ‘Hunt the Satan’ quest will solely open if you happen to agreed to assist Anders.
- Improved the journal entries for ‘Discovering the Nightsong’ in Act I.
- Added a brand new journal entry for studying in regards to the paladins on the tollhouse being followers of Zariel and added extra context when recruiting Karlach earlier than having accepted Anders’ quest.
- Blocked some quest updates for Jaheira’s quest while you skip sure components of it to keep away from spoiling large reveals.
- The blue jay’s quest within the Rosymorn Monastery area will now be logged within the journal.
- The ‘Excessive Harper’ quest now accurately updates if you happen to ignore the Harper safe-house on the best way to town.
- Added a brand new journal entry for beginning Karlach’s ‘The Hellion’s Coronary heart’.
- You’ll now obtain a quest reward for killing Karlach no matter whether or not Wyll is in your social gathering.
- The journal will now replace accurately while you descend into the apothecary’s cellar.
- The ‘Collect your Allies’ quest ought to now not state that Ravengard is lifeless if he was introduced again to life.
- When you forge the Masterwork Weapon whereas Wild Formed, your animal paws ought to now not stop you from scribbling in your journal that you simply accomplished the search.
- You’ll now not get a journal replace within the ‘Examine the Murders’ quest about saving Cora if Dolor killed her throughout a Lengthy Relaxation.
- Added new journal entries in case you steal the Hand Bag and the Dirge of the Unholy Murderer from Dolor on the wine pageant earlier than speaking to him.
- Lae’zel and Voss’ quests will now not replace with details about the Orphic Hammer if you happen to didn’t study it from Raphael but.
- Within the second romantic night time with Lae’zel (effectively, romantic by her requirements), companions will now teleport proper to their camp spots so that you received’t see them strolling again from the bedrolls.
- The journal will now not throw up an entry about you having discovered a ‘remedy for the venom Nettie used’ even when she did no such factor. You’ll additionally solely get this entry when you really study the antidote recipe slightly than simply opening a ebook.
PERFORMANCE AND OPTIONS
- Continued making efficiency enhancements and optimisations throughout the sport.
- Mounted HDR sliders not updating their values.
- Optimised the lighting within the Decrease Metropolis.
- Improved the final efficiency of the UI by having it execute in parallel with different duties when potential.
- Improved loading instances after selecting to ‘Enterprise Forth’ by lowering delays throughout portrait era.
- Improved efficiency when a number of copies of the identical animation would attempt to run without delay (e.g. the ships within the distance in Gray Harbour).
- Improved efficiency in areas with crowds.
UI
- Mounted a bug stopping you from skipping cinematics or selecting dialogue choices in sure circumstances.
- Mounted the minimap showing black when loading a savegame created on the nautiloid.
- Mounted the hotbar for some summons and followers.
- Added cursor messages for surfaces and Assaults of Alternative.
- Set the voice chat widget to look over different widgets.
- Mounted a lacking show identify for Oliver’s Nightdome.
- Made some modifications to the Keybinds choices: eliminated outdated keybinds, hid keybinds unique to controller, and renamed ‘Crafting’ to ‘Alchemy’.
- Mounted the Traveller’s Chest tutorial pop-up not triggering while you method a Traveller’s Chest for the primary time.
- Mounted the Commerce UI not filtering correctly. The merchants have apologised for mixing up the labels on their merchandise.
- Mounted the automated Vital Hit distance displaying incorrectly for Maintain Individual and Maintain Monster.
- Clarified the error message on PS5 when attempting to create a brand new save however there’s not sufficient cupboard space.
- Improved the Commerce interface on keyboard and mouse. Dealer has wares when you have gold.
- Added an ellipsis to the Transcribe Scroll to Spellbook window for textual content that’s too lengthy.
- Mounted cut-off textual content within the UI choices in some languages.
Panels
- Mounted character fashions within the Character Sheet flickering when zooming out and in on controller.
- Mounted having the ability to open the Stock, Spellbook, and Reactions panels for followers and summons.
- Cazador will now not appear like a Scrying Eye in his Look at window whereas he’s in Mist Kind.
- Mounted double-click not engaged on some objects within the Stock.
- Added a pop-up menu to customize which answer is chosen within the second alchemy slot.
Tooltips
- Mounted a difficulty in tooltip footers inflicting sources to point out up on multiple line. Additionally tweaked the place of gold and weight indicators.
- Mounted incorrect warnings about useful resource availability generally exhibiting up on spell scroll tooltips (e.g. saying you will have an inadequate stage while you don’t).
- The Combustion Stomach Spiderlings’ ‘Excessive Measures’ tooltip now shows the right data.
- Mounted the Rain Dancer tooltip saying Gale can devour it when he can’t.
- Up to date the useful resource tooltip for Ritual Spells and added an icon for them.
- Mounted the title of the Scroll of Mage Armour tooltip. (Alas, there’s no spell scroll known as ‘Not Discovered’.)
- Mounted a damaged parameter within the tooltip about character musical proficiency, the place the character’s identify will now present accurately.
- Mounted the spell slot indicator on the backside of tooltips getting lower off in Japanese.
Icons and Portraits
- Mounted Origin characters’ hair mixing into the background of their portraits.
- Mounted a lacking icon for Reaper’s Rigidity.
- Added icons for Ansur’s Fly and Collect Energy spells.
- Mounted having the ability to study objects you shouldn’t be capable to study by sneakily doing it with the hotkey.
- Mounted the Vivacious Cloak displaying an incorrect Non permanent HP worth. It grants 8 Non permanent HP.
- The Gith Shard and Key of the Ancients are actually highlighted within the UI as vital story objects.
- Auntie Ethel’s Allure merchandise now has a singular icon.
- Mounted some chainmail floating on the steps within the Most important Menu.
- Added icons for the Darkish Vengeance and Shadow Ambush passives.
- Mounted the Elixir of Arcane Cultivation generally inflicting spell icons to look greyed out on the hotbar even if you happen to can forged their variants.
- Mounted the Arcane Restoration icon flashing if you happen to forged one in every of its variants after which reopen its spell variants UI.
- Added an icon to differentiate avatar characters from different characters.
- The icon of the headless skeleton is now additionally headless.
- Added icons for the poltergeist’s Innate Invisibility and Unearthly passive options and glued a typo within the latter’s description.
- Mounted a lacking hearth icon.
- Mounted a lacking icon for a gap within the wall.
- Added icons for the Curse of Remorse motion and a bottle rack.
- Characters carrying head gear won’t have this mirrored of their portraits.
Character Creation and Stage Up
- Mounted the ‘Clear’ button on the Means Factors panel whereas respeccing a personality not really clearing the values.
- Mounted some panels in Character Creation scrolling when your mouse wasn’t over them.
- Mounted the variety of randomised appearances you’ve generated for the Guardian in Character Creation not updating correctly.
- Mounted the heterochromia possibility in Character Creation deselecting itself when switching to the ‘All Eye Colors’ window.
- Mounted a bug stopping you from altering your Means Level Bonuses when respeccing after saving and loading.
- Mounted some Character Creation VFX spilling into each participant screens on split-screen.
- You possibly can now not shut the Magic Mirror UI till it’s completed producing your portraits. This is able to generally imply you might see the HUD however nonetheless be on the customisation display.
- The textual content on the ‘Subsequent generated character’ and ‘Earlier generated character’ buttons in Character Creation is the appropriate method round now.
- Mounted the mouse wheel not zooming out and in of characters in Character Creation after utilizing the on-screen zoom buttons.
- Mounted the Battle Grasp Manoeuvres panel not showing when levelling up beneath the impact of Disguise Self or Seeming.
- Mounted some overlapping textual content within the Race tab of Character Creation in among the localised languages.
- Mounted some cut-off textual content in Character Creation on controller when searching particular components (races, subraces…).
Controller and Break up-Display
- Improved the messaging when disconnecting your controller on PC. When you swap to keyboard and mouse, it is possible for you to to renew your journey as an alternative of being pressured again to the principle menu.
- On controller, added an possibility to choose up a single ebook that’s already in a container in your stock as a way to transfer it out of that container.
- Added a vibration preview to the Controller Vibration Depth possibility.
- Mounted the radial menus shrinking in dimension while you select an empty slot after deciding on a spell that may be forged at a number of spell slot ranges.
- Mounted radial menus not opening when casting a scroll with variants by way of the world or by way of one other character’s stock.
- When taking part in with somebody on split-screen, now you can expertise their personal moments on fullscreen. (You don’t must fake you’re oblivious to what’s taking place on the opposite half of the display anymore.)
- Mounted the focused portrait not being highlighted for the second native participant on split-screen.
- Made it simpler to see which Illithid Powers can be found to you within the ability tree UI on controller.
- Mounted a bug on split-screen inflicting the default textual content while you hover over characters and objects to say ‘Ping’.
- Mounted some inner textual content showing on the Lively Search UI when an object is simply too heavy to be moved.
- Mounted the tooltips on controller for the options of alchemical components, which have been exhibiting the incorrect data or no data in any respect.
- Now you can scroll via the Response UI on controller as anticipated. We didn’t ask how large the fireball is. We mentioned we forged Counterspell.
- Added a ‘Skip Reactions’ button to the Response UI on controller. (For that one participant on the market who doesn’t want to forged Counterspell.)
- Mounted the focused portrait not highlighting accurately on split-screen when two gamers are deciding on the identical goal and one in every of them unselects it.
- Mounted some technical textual content showing when utilizing Lively Search if an object is simply too heavy to maneuver.
- Enabled a button for direct connections within the foyer on controller.
- Mounted a difficulty the place left stick enter within the Magic Mirror, Stage Up, and Character Creation UIs would transfer your in-game character round as an alternative of your character mannequin inside that UI.
- Added some lacking icons in Character Creation on controller.
- Polished the Look tab of Character Creation on controller.
- Added a brand new icon for the Go away Camp possibility within the character radial menu on controller.
- Mounted the textual content on the backside of the Sorting Choices panel within the Character Sheet getting lower off on controller.
- Mounted cursor error messages getting lower off on controller.
- Characters are actually accurately proven as ‘Empty’ within the Lively Search on controller when applicable.
- Mounted dialogue textual content generally not showing when taking part in on split-screen on-line multiplayer on two totally different consoles.
- Mounted a bug associated to shapeshifting inflicting objects to generally not seem in radial menus.
- Mounted the display generally not splitting correctly if a split-screen consumer drops right into a multiplayer sport.
- Mounted a difficulty on split-screen the place the Loss of life Saving Throw overhead UI would stay on a personality who was Downed.
- Mounted a bug inflicting the UI to freeze when sorting containers on controller.
- Mounted a bug for the consumer consumer on split-screen the place deciding on an in-game goal wouldn’t spotlight the portrait of that concentrate on within the UI.
- Mounted a bug that will break split-screen when assigning a personality that’s within the Magic Mirror to a different participant via the Multiplayer Settings.
- Reactions now show accurately on split-screen on PS5.
- The tooltips within the Response panel on PS5 now present you what motion or spell has been forged towards you.
- Mounted the Lively Search worth saying it’s solely at 3% or 4% even when it was looking 100% of the vary.
- Mounted tutorials resetting after you load or shut the sport on split-screen.
LEVEL DESIGN
- Moved the Magic Mirror within the Shadow-Cursed Lands camp.
- Moved the Magic Mirror within the Elfsong Tavern camp.
- Painted just a few components of the terrain round Crèche Y’llek black the place some filth was exhibiting up on the minimap.
- Eliminated some floating rope behind Sharess’ Caress.
- Mounted a number of supplies and textures flickering out and in of view throughout the sport, like a sq. of blood and a wall close to Gray Harbour, and a few picket planks on the damaged bridge close to the Mountain Go.
- Moved the chests within the Shadow-Cursed Lands camp.
- Rotated a pile of rocks within the Underdark camp to keep away from clipping with a chest.
- Moved round some issues like cushions within the Elfsong Tavern camp to higher go well with cinematics.
- Adjusted the positions of the guards by the fountain at Final Gentle.
- The doorway to the Open Hand Temple cave is barely extra hidden.
- Mounted some circumstances the place auras and area-of-effect spells have been highlighting technical objects that shouldn’t be seen.
- Ketheric’s mimic now has extra loot.
- Tweaked the walkable areas in order that strolling is much less snappy within the cinematic while you’re approaching the skiff to the Morphic Pool .
- Mounted a clipping concern when interacting with Lorroakan’s Projection on the Sorcerous Sundries counter. You’ll now extra naturally work together with the projection from the entrance of the counter as an alternative of the facet.
- Eliminated some duplicate objects from the Metal Watch Foundry.
- Mounted an unreachable bottle rack within the Elminster’s Library room in Sharess’ Caress.
- Added extra treasure to a diggable mound in Act I.
- Mounted a pond by Bloomridge Park that didn’t set the Troublesome Terrain: Deep Water situation while you walked via it.
- Mounted the water physics in a number of spots close to the nautiloid crash website.
- Added extra lethal traps to among the Sorcerous Sundries basement rooms.
- Added a lacking ceiling in a small space within the Rosymorn Monastery, which made it potential to work together with a door from beneath.
- Barely lowered a dangling crystal within the Arcane Tower in order that it doesn’t block motion on the ground above.
- Mounted a fading concern close to the northern wall of Bloomridge Park.
- Mounted redcaps not having the ability to see you if you happen to’re standing in close by bushes.
- Mounted the boat within the Underdark generally being within the incorrect place.
- Mounted numerous minor surroundings points within the dock space west of Rivington.
- Mounted a fading concern inflicting the digicam to clip via some terrain close to the riverside at Wyrm’s Crossing.
- Added some tree stumps and glued the fading of another timber in Wyrm’s Crossing.
- Mounted a cinematic shot of a niche within the ceiling within the Cloister of Sombre Embrace.
- Up to date the place you’re in while you enter the Astral Prism to match cutscene modifications and added a map marker to the cave entrance.
- Added fading to the lifts in Cazador’s Palace.
- Mounted a rock that characters would generally get caught on within the Ruined Battlefield.
- Mounted some beams within the Tollhouse that have been letting you forged spells via them.
- Moved the Magic Mirror within the Gauntlet of Shar camp.
- Mounted an unwalkable space on prime of the Elfsong Tavern.
- Mounted some unreachable objects within the Shadow-Cursed Lands.
- Mounted an unreachable chest on the circus.
- Repositioned Korrilla within the Act I camp to keep away from vegetation clipping into her face.
- Eliminated an outdated shadow barrier asset on the entrance to the key Shar sanctuary within the Shadow-Cursed Lands.
- You’ll now not get caught after climbing down a ledge within the last fight.
- The animation when getting into the Astral Aircraft by way of Crèche Y’llek will solely play as soon as, and the Astral Aircraft subregion has been elevated to cowl the brand new platform you arrive on.
- Mounted a lever within the Goblin Camp clipping into the wall.
- Mounted some partitions that have been floating and never fading correctly at Wyrm’s Rock Fortress.
- Moved a mushroom out of a rock within the Underdark.
- Mounted some awkward pathing on the highest flooring of Arfur’s Mansion by making some spots walkable.
- Mounted the sphincter doorways on the nautiloid generally greying out.
- The Strangledeath Manifesto now not floats within the air.
- Tweaked digicam motion in a cavern in Rivington to allow you to intention at a distant lever on controller.
- Moved some crates and eliminated them from strain plates in one in every of Cazador’s dungeons.
- A backpack had been swallowed up by the bottom in Rivington. We yanked it again out.
- Eliminated a hammock within the Underdark Room of Sharess’ Caress and up to date the walkable areas.
- Mounted some iron fences within the Stormshore Tabernacle basement that you might bounce proper via with quick races.
- The Flymm Cargo’s basement walkway is now absolutely walkable. Additionally, a crate in Heapside close to the Stormshore Tabernacle that was embedded in a wall has been nudged and rotated to face the right route when opened.
- Made it potential to shoot via sure hanging Metal Watchers.
- Mounted having the ability to forged spells via one of many Lodge partitions.
- Added one other set of githyanki markings to the doorway to the Rosymorn Monastery area from the Shadow-Cursed Lands. Lae’zel will react to those as she reacts to the opposite ones.
- Swapped the positions of Cerys and Alfira and the thieflings in Moonrise Towers.
- Mounted an unwalkable spot within the Grymforge camp.
- Mounted a difficulty with digicam motion within the Durinbold Mausoleum in Act III.
- Improved the digicam motion alongside the Rosymorn Monastery Path.
- You possibly can now not relaxation or use waypoints whereas standing in a small spot close to the border of the Jungle of Chult.
- Made it not possible to disarm a specific strain plate in Outdated Garlow’s Basement so your character can’t get caught behind a lure door.
- Mounted the carry within the Gauntlet of Shar generally turning into invisible.
- Mounted some crystal vases within the crèche camp disappearing at sure digicam angles.
- Mounted some digicam and fading points within the Zhentarim Basement.
- Mounted a rendering concern on the base of the archway that leads in the direction of the Rosymorn Monastery Path the Mountain Go.
- Mounted an invisible wall on the best way down into the Zhentarim cave.
- Made small tweaks across the Undercity Ruins to enhance the visibility of vital objects.
- Mounted sure spots of dry land on the Final Gentle camp generally making use of the Moist situation
- Added a bloated physique in an empty grave within the Decrease Metropolis. Cautious.
- Moved a letter within the Decrease Metropolis Graveyard to a extra applicable tombstone.
- Now you can bounce in some shallow water in Grymforge.
MAP
- Added map markers for Barcus’ pack when he mentions it.
- Elevated the map marker radius for the protected zone if the crèche destruction sequence has began.
- When searching for Infernal Iron for Karlach, it should now seem on the map as a broader space marker.
- The blue jay’s map marker will disappear as soon as you discover the chest beneath it.
- The map marker for the Sharran cache within the Gauntlet of Shar will now disappear while you method it.
- Mounted some lacking roofs on the minimap in Act I.
- Mounted some map rendering points within the Rosymorn Monastery.
- Mounted the map flickering in a sure place on the roof of Rosymorn Monastery.
- Mounted the minimap within the Reithwin Tollhouse flicking to the incorrect flooring in some spots.
- Mounted some minimap inconsistencies within the Masons’ Guild and Masons’ Guild basement within the Shadow-Cursed Lands.
- Mounted some barely offset map shrouds within the Home of Therapeutic Morgue.
- Mounted some minimap points in The Waning Moon within the Shadow-Cursed Lands.
- Mounted some map points within the room on the prime of the Home of Therapeutic.
- Mounted a minor map rendering concern on the Moonrise Towers Rooftop.
- Polished the map of the Wyrm’s Crossing bridge.
- Mounted the shroud and minimap show for an Act I cellar with a secret door, making it much more secret.
- Improved black borders on the minimap for the Crèche Y’llek dungeon.
ART
- Mounted one of many feminine gith heads lacking their tooth.
- Mounted Lorroakan’s gown texture disappearing with digicam actions.
- Mounted points with hiding gloves with the Gown of Supreme Defences, Potent Gown, and Shelter of Athkatla.
- Polished the setting within the Thoughts Flayer Colony to repair some minimap points.
- Moved a pine bush barely so it doesn’t intervene with a digicam shot.
- Up to date Isobel’s portrait.
- Added new icons for work.
- Improved the looks of some residents’ clothes.
- Made it clearer that you would be able to’t stroll on sure flat rocks close to the Reithwin Tollhouse.
- Improved the fading for the Selûnite Outpost within the Underdark.
- Mounted Pompton Norvath’s sleeve being clear from the within.
- Sport Emmeline Hallowleaf a extra becoming coiffure.
- Made positive {that a} gargoyle within the Sewers doesn’t fade away while you stand in entrance of it.
- Added new visuals for the Sussur Greatsword.
- Added a brand new bottle rack icon.
- Added new visuals for the Spider’s Lyre.
- Mounted some garments overlapping with the Flaming Fist armour.
- Up to date the Contact Bar icons for Mac by including new ones and rescaling present ones.
- Added an icon for the Pursuit Protocol situation.
- Added a portrait for the Psionic Presence.
- Added a fire poker and related icon.
- The portraits for bards’ Countercharm spell are actually the devices.
- Smoothed out the textures on Gale’s physique, Astarion’s physique, and male elf our bodies.
- Up to date Volo’s portrait so his hat is blue as an alternative of yellow.
- Added additional ornament round Thulla within the Ebonlake Grotto.
- Gave Information Hawker Chalara a much less receded hairline for a boy his age.
- Mounted lip colors not exhibiting up clearly on one of many feminine human heads.
- Mounted Gortash lacking his portrait while you loot him.
- Mounted the portrait of Gale’s Mirror Picture not matching the actual Gale’s portrait.
- Mounted a goblin’s pores and skin to permit for tattoos.
- Eliminated a seam on the genitals of sure races.
- Improved the looks of darker pores and skin tones on a feminine gnome head.
- Mounted a difficulty with the shading of the Netherbrain.
- Mounted texture points with the Masks of the Shapeshifter.
- Added new icons for abilities that have been beforehand utilizing the icons of circumstances.
- Mounted some lacking textures for feminine dragonborn genitals.
- Added an icon for the Curse of Remorse spell.
- Improved the pores and skin texture of the vampire spawn in Cazador’s Palace.
- Moved some rubble and stuffed up a niche within the wall within the Gauntlet of Shar.
- Mounted a number of stage artwork points in Moonrise Towers, corresponding to floating belongings.
- Made a number of stage artwork fixes within the Homicide Tribunal, corresponding to eradicating a black artefact on the ceiling.
- Mounted a number of floating belongings within the Whispering Depths in Act I.
- Made a number of minor artwork fixes within the Morphic Pool.
- Up to date the artwork used within the Scimitar +2 tooltip.
- Added some new icons for Wild Magic outcomes, the Pursuit Protocol situation, and murals within the Gauntlet of Shar.
- Mounted bald characters generally showing with hair on the Stage Up display when carrying headgear.
- Added new icons for toys.
- Mounted shins clipping via endgame platemail on male people, elves, half-elves, and tieflings.
- Up to date the Scroll of See Invisibility icon so it matches the icon for the See Invisibility spell slightly than that of the Invisibility spell.
- Mounted a difficulty with a specific set of male underwear that regarded a little bit… stained. To not fear – we gave them an excellent scrub.
ANIMATION
- Mounted points with the bat animations in the course of the boss battle with Cazador.
- Mounted a difficulty inflicting indoor ornamental cloths (like curtains or banners) to look unsettlingly stiff or twitchy.
- Mounted the animations for making ready Gorgeous Gaze.
- Polished a number of creature animations (e.g. ettercaps, oozes, scrying eyes, and worgs).
- Mounted some clipping points for halflings carrying barbarian sneakers.
- Mounted some hit affect animations for mummies.
- Polished some fight animations for feminine dwarf barbarians utilizing two-handed weapons.
- Mounted some hit affect VFX being barely misaligned.
- Mounted clipping points with the human that will get reworked right into a thoughts flayer on the nautiloid.
- Mounted some clipping points with chainmail on feminine dwarves and feminine gnomes.
- Mounted numerous animation bugs in Gale’s dialogue about his final night time alive.
- Mounted animation points for the Volley ranger spell.
- Mounted animation points for the Lightning Bolt ranger spell.
- Mounted characters who’re Feigning Loss of life replaying the demise animation when broken or healed.
- Mounted the Netherbrain popping when recoiling from successful dealt to its Unbreakable Will.
- Mounted some animation points for when the dragonborn ‘Breath’ spells are used whereas Disguised.
- Mounted zombies raised with Animate Useless freezing on the finish of their animation when making ready a melee assault.
- Mounted Mol twitching barely when she begins her countdown.
- Mounted the incorrect spell preparation animations taking part in for Githyanki Psionics: Bounce on feminine githyanki.
- Mounted the bat and deva portraits.
- Up to date the gnoll portrait for higher framing.
- Created a brand new werewolf portrait to repair clipping within the mouth.
- Mounted tails shifting when characters are Petrified or in any other case frozen.
- Up to date the animation for casting Invisibility spells like Shrouded in Shadow as a monk.
- Mounted Vicar Humbletoes’ sleeves clipping into his waistcoat.
- Improved the match of the Hat of Uninhibited Kushigo.
- Mounted Ansur’s overhead dialogues affecting his animations throughout fight.
- Improved the open/shut and spawn/despawn animations for Withers’ Wardrobe.
- Mounted a visual seam on the collar of Lorroakan’s gown.
- Improved the looks of male half-orc clothes.
- Mounted some material physics points with githyanki barbarians.
- Added some dazed animations for the Hypnotised situation.
- Added a brand new animation for when Large Skeletons get resurrected.
- Up to date among the animations related to Conjure Barrage.
- Improved the looks of a number of armour items when animated.
- Mounted some floating rings round tiefling horns when carrying the Shadow of Menzoberranzan helmet.
- Mounted the chestpiece of the Reaper’s Embrace armour floating above feminine halflings’ heads.
- Tweaked how the animation for feminine people works when shifting from a fight pose to a peace pose.
- Up to date some draw and stow default animations for male people.
- Mounted a difficulty with male people and feminine githyanki carrying the Armour of Persistence.
- Mounted some lacking animations for Vines and Netherbrain Tentacles when Inclined.
- Improved material simulation for male barbarians.
- Mounted a victory animation for Astarion.
- Improved the looks of male cambion necks.
- Up to date animations for male cambion wings.
- Mounted clipping on bandit’s clothes.
- Improved hair spring physics to make it extra flowy.
- Up to date the looks of footwear on githyanki whereas animated.
- Polished the looks of Bhaalist armour on male gnomes.
- Improved the looks of closed eyes and eyelids.
- Mounted the Ravaging Inferno VFX coming from Raphael’s chest as an alternative of his palms.
- Mounted some spellcasting and VFX for sweeping animations with one-handed weapons on male people.
- Mounted the owlbear’s Rage animation.
- Up to date the looks of feminine half-orc clothes.
- Polished the development animation.
- Mounted a hand clipping on feminine chest armour.
- Mounted a leg pose that didn’t match up with the character’s angle.
- Mounted some mocap popping as a result of being utilized a body too late.
- Applied some behaviour animations for when Mol and Raphael are taking part in lanceboard.
- Fist Broko will now cease slacking at her desk and do some precise work.
- Lowa will now not be caught in a shrugging animation while you return to the Metal Watch Foundry after visiting the Iron Throne.
- Mounted animations not taking part in correctly on the Approach of the Profane Ki countermeasure thrall.
- Improved the looks of filth, blood, and tattoos on goblins and glued some seen seams on their necks.
- Mounted a shadow overlay that was blackening tooth. We’ve advised the characters to cease consuming squid ink earlier than shoots.
- Mounted a stretched clothes texture on Elegis’ physique within the Shadow-Cursed Lands when zooming out.
- Mounted a neck seam on the dryad.
- Face tattoos won’t disappear anymore when zooming out.
- Improved the looks of a waterfall close to the docks west of Rivington.
- Added some new idle animations and behaviours for Minthara, Halsin, Shadowheart, and Lae’zel at camp.
- Synchronised a spinning winch in Rivington with its related gate.
- Improved how Shadowheart’s chain shirt appears to be like on different races.
- Tailored headwear to keep away from clipping on totally different dragonborn horns.
- Improved the looks of the Dream Customer’s gown on small races.
- Improved the looks of fabric in motion for Astarion’s padded armour, monk clothes, and chain shirts.
- Up to date the looks of armour and garments on azers.
- Added a resurrection animation for Flying Ghouls.
- Mounted characters generally T-posing while you drag them out of your stock.
LIGHTING
- Improved the looks of shadows forged by the solar.
- On split-screen, cinematic lighting VFX one one facet of the display will now not have an effect on the opposite facet of the display when one participant is within the dialogue and the opposite just isn’t.
- Mounted a lighting bug after killing Ketheric Thorm.
- Mounted the lighting for the Moonrise and Elfsong Tavern camps.
- Polished the lighting within the Act I scene at night time when Lae’zel ambushes you.
- Mounted some inconsistent lighting when speaking to the owlbear cub within the forest.
- Mounted some lighting points when coming throughout the duergar on the boat within the Underdark.
- Mounted some inconsistent lighting when speaking to Brathwen and Viss in Grymforge.
- Mounted some inconsistent lighting within the dialogue with Greymon or Orgarth while you attain Grymforge.
- Polished the lighting within the dialogue when interacting with the boat moored on the Underdark cave shore.
- Lowered the affect of vibrant VFX within the Crèche Y’llek Hatchery.
- Polished the lighting within the dialogue with Voss earlier than the ultimate battle.
- Polished the lighting within the dialogue with Araj and Astarion at Moonrise Towers.
- Mounted the publicity within the Elfsong Tavern camp.
- Added new lights to the dialogue with Mizora at camp.
- Polished the lighting within the dialogue with the Stressed Myconid.
- Mounted some darkish lighting within the dialogue with Astarion at camp about Araj.
- Polished the lighting within the dialogue with Malus Thorm.
- Tweaked the lighting within the romance scene with Gale within the Astral Aircraft to enhance the visible affect of your foreheads touching.
- Mounted a lighting concern within the dialogue with Cordula Eltan.
- Mounted a lighting pop when speaking to Zethino.
- Polished the lighting within the dialogue with Orin within the Temple of Bhaal when taking part in because the Darkish Urge.
- Tweaked the color tones of the lighting within the scene that triggers when interacting with the wall tentacle at Moonrise Towers.
- Polished the lighting within the dialogue with Rugan within the Zhentarim collapse Act I.
- Mounted the lighting when taking part in as Avatar Wyll within the dialogue with Mizora at camp.
- Mounted some lighting points within the dialogue with Viconia within the Home of Grief.
- Added some lighting touches to the dialogue between Kith’rak Therezzyn and Ch’r’ai W’wargaz.
- Polished the lighting within the dialogue with Silver the wolf within the Emerald Grove after the raid.
- Polished the lighting within the dialogue with the Unusual Ox on the Emerald Grove throughout and after the raid.
- Mounted the depth of the lighting throughout gameplay within the Crèche Y’llek Nursery.
- Mounted an excessively darkish shot of the cabinets in when interacting with Thisobald Thorm’s analysis notes.
SOUND
- Mounted a few of Halsin’s respiration sounds not taking part in accurately.
- Mounted some Lively Roll UI sounds not taking part in on split-screen in the course of the cube roll.
- Mounted a sound spamming when opening and shutting UI home windows.
- Mounted thoughts flayer Karlach not at all times sounding like a thoughts flayer.
- Added biting and clawing sounds when the squirrel within the Emerald Grove pounces.
- Added some VFX for when the Absolute howls after Ketheric’s demise.
- Added SFX to the portal while you open Withers’ Wardrobe.
- Added spawn and despawn SFX and VFX for Withers’ Wardrobe.
- Up to date the dismiss VFX and SFX when utilizing Withers’ Wardrobe.
- Added SFX for when Gale’s double poofs away at camp.
- Added vocalisations for the goblins within the dialogue with a sure bear within the Worg Pens.
- Mounted a pigeon within the Sword Coast Couriers that was cooing inconspicuously even if you happen to have been utilizing Converse with Animals. Its Converse with Animals coo is now… extra conspicuous.
- Added SFX for resurrecting companions via Withers.
- Disabled the vocal element of Counterspell, which shouldn’t have had one.
- Polished the vocalisations in Gale’s camp dialogue about his final night time alive.
- Attenuated the Cloud of Daggers SFX.
- Elevated the quantity of hellboar hooves.
- Added some SFX for when, because the Slayer, you toss the Butler into a fire.
- Lowered the quantity of spider footsteps.
- Mounted fight music generally taking part in when it shouldn’t in a scene with Ketheric.
- Mounted the SFX for making ready Darkvision taking part in twice.
- Polished the SFX within the dialogue with Sa’varsh Kethk and Youth Varrl.
- Polished the SFX within the dialogue with the transponder on the nautiloid.
- Polished the SFX when the owlbear reacts to you smashing her egg or killing her cub.
- Up to date the Emerald Grove squirrel’s vocalisations and the noises its little feetsies make to regulate their respective volumes.
- Added some customized music for the cutscene while you enter the Final Gentle area.
- Polished the sound within the dialogue with Harper Branthos within the Shadow-Cursed Lands.
- Polished the sound within the dialogue with the goblin little one known as 4.
- Mounted walla atmosphere disappearing when getting into the Elfsong Tavern via the entrance door.
- Added some SFX for opening and shutting show circumstances.
- Mounted lacking SFX when making ready the Steerage spell.
- Mounted some SFX spamming when surfaces are up to date, like when shifting the digicam.
- Polished the SFX and mixture of the cutscene while you enter the pool to the Shadowfell.
- Polished the SFX throughout Nightsong’s demise in Act II.
- Mounted a Marked Chest within the Decrease Metropolis Sewers lacking its VFX and utilizing the incorrect SFX while you fail to disarm it.
- Whereas raging, barbarian assault vocalisations are actually the extra intense Vital Hit variations.
- Mounted some SFX replaying on each line whereas skipping via dialogues.
- Tweaked the timing of some sounds in Shadowheart’s wolf dream.
- Barely lowered the quantity of the shimmery Bardic Inspiration SFX and glued some lacking SFX when making ready to forged it.
- Polished the SFX in a number of extra areas throughout the sport.
VFX
- Added lacking VFX when utilizing your tadpole powers on the goblin little one known as Eight.
- Added some VFX when utilizing your tadpole powers on Minthara at camp.
- Added some VFX when utilizing your tadpole powers on Gortash’s mom.
- Mounted some in-game VFX (e.g. for buffs like Steerage) showing within the background of cinematics.
- Improved the VFX harm suggestions for the Nightdome.
- Mounted the Spell Rot situation making use of its harm VFX when taking actions that aren’t spells.
- The VFX overlay for traps and different hidden objects ought to now not linger after they’re destroyed.
- Mounted the explosion VFX for Combustion Stomach Spiderlings on the Iron Throne being bigger than the precise space of injury.
- Polished the VFX in a number of dialogues throughout the sport.
- Added Wyll’s signature to the contract he indicators.
- Mounted the Spirit Guardians trying like their wings are damaged within the spell’s VFX.
- Mounted the VFX on Vlaakith’s armour not exhibiting up accurately.
- Mounted the lacking VFX for the Earth Elemental’s ‘Elemental Warp’ spell.
- Mounted the VFX for ‘Glyph of Warding: Hearth’, which performed the forged animation earlier than being forged.
- Mounted Isobel’s laser beam eyes in her portrait.
- Lowered the radius of the Gradual spell’s VFX, which seemed that it affected creatures in a big radius as an alternative of simply the chosen targets.
- Mounted some overly darkish lighting within the dialogue with Ravengard within the Elfsong Tavern camp.
- Mounted the VFX of a candelabrum in Moonrise Towers that wasn’t burning correctly.
- The cave portal within the Astral Aircraft is now thicker and deeper to higher point out the place you’re imagined to go.
- If you destroy a Mysterious Gap within the Goblin Camp, the feel will now not stretch all the best way up the wall.
- Eliminated the purple cloud VFX from the non-undead elven Darkish Crusaders.
- Up to date the Combustion Stomach Spiderling explosion impact to higher symbolize the world of injury.
- Mounted the new child gnoll in Act I trying prefer it’s coated in strawberry jam as an alternative of blood.
- Mounted a scrying eye in Grymforge shedding its texture while you select to succeed in out to the presence you sense inside it.
- Toned down the brightness emanating from Vlaakith when she visits your camp.
- Improved the VFX within the cinematic photographs of the Adamantine Golem.
- Improved the VFX within the battle waging within the background within the Astral Aircraft.
- Improved the VFX within the dialogue with the Oathbreaker Knight at camp.
- Added a low purple highlight to assist with readability within the scene with the kuo-toa throughout shut ups.
- Mounted some publicity points within the dialogue earlier than the Blood of Lathander.
- Mounted some glowy blue VFX getting caught on Thisobald Thorm’s face.
- Polished the VFX on the dome in Nightsong’s jail.
- Polished the VFX in a number of extra areas throughout the sport.
WRITING
- Up to date the tooltip descriptions for Gortash’s traps for larger readability and consistency.
- Added some additional reactivity for Avatar Lae’zel when speaking to Ellyka close to the Mountain Go.
- Ravengard now reacts correctly in camp and doesn’t provide Wyll a last selection if Ansur has been defeated and Wyll has made his final selection already.
- Mounted sure dialogue choices generally being changed by a single ‘Proceed’ possibility.
- In Companion Lae’zel last romance dialogue, replies are actually correctly formatted in case you are a thoughts flayer.
- Added an choice to touch upon having deescalated the confrontation between Aradin and Zevlor in Act I when speaking to Aradin in Sorcerous Sundries.
- Added tutorial pop-ups for ‘Ranged Assaults in Darkness’, ‘Ranged Assault Drawback’, ‘Eradicating Dyes’, and ‘Elixirs’.
- Rewrote Counterspell’s description to be clearer.
- Rewrote the Enemy Sightlines tutorial to higher clarify partial stealth and full reveal mechanics.
- Up to date the time period for the low Level-and-Click on Voice Frequency setting to dissociate it from the in-game phrases we use for merchandise rarity (particularly for localised languages).
- Mounted Sarevok’s Deathbringer’s Legacy tooltip mistakenly saying he has Resistance to bodily harm and Benefit on Power checks and saves.
- Mounted the Admission Go merchandise claiming it was fabricated from stone.
- Added a dialogue possibility to go away when Gale finds Tara in Wyrm’s Crossing.
- Added a hyperlink to a different tooltip within the Confusion spell.
- Corrected the Immutable Existence tooltip.
- Up to date the Ukrainian translation of the textual content within the launcher.
- Reworded the outline of the Organ Rearranger passive to cohere with different skills that decrease the Vital Hit threshold.
- Mounted a hyperlink within the Deathly Slumber tooltip resulting in the incorrect Knocked Out tooltip.
- Corrected some outdated textual content within the Commander’s Strike tooltip on Stage Up.
- Mounted the inaccurate description of a curse that Astarion might get in Cazador’s Dungeon.
- Tweaked the wording and added a extra impartial dialogue possibility when speaking to Thulla.
- Added a extra detailed description to the Slayer class motion tooltip.
- Up to date the Thunderous Acuity passive tooltip to keep away from numeric ambiguity.
- Renamed the Blood Sacrifice situation to The Ache Maiden’s Blessing to align it with the passive.
- Up to date the Otiluke’s Resilient Sphere tooltip to point out that it blocks all incoming and outgoing spell results and harm.
- Up to date the names of the circumstances linked to Favoured Weapon and Galvanic Currents so that they match.
- Up to date the Grasp Essence situation tooltip, granted by the Gloves of Soul Catching, to incorporate the hit level regeneration mechanic.
- Up to date the Flip the Unholy spell tooltip – it turns undead and fiends, not fey and fiends.
- Up to date the Slayer Kind spell tooltip so it exhibits the well being improve at tenth Stage.
- Up to date the Myrkul’s Present situation tooltip to specify what it does.
- Mounted a move concern within the dialogue Sazza and Arka within the Emerald Grove the place selecting the paladin possibility would make it seem to be you have been telling Arka to close up as an alternative of Sazza.
- Mounted a bonus purpose offered in a dialogue with Wulbren.
- Amended half-orcs’ Savage Assaults to say the right amount of additional harm cube on a Vital Hit.
- Mounted the Blood of Lathander’s Sunbeam tooltip incorrectly stating you’ll be able to recast it in fight free of charge.
- Rewrote the tooltip for Hunter rangers’ Stage 11 Multiattack skill to elucidate the separate assault rolls towards targets.
- Clarified a Sage background purpose.
- Modified an incorrect reference to the ‘Self-Similar Trial’ because the ‘Mirror Trial’.
- Added an upcast harm description to the Cloudkill tooltip.
- Mounted the upcast description for Gaseous Kind.
- The Blight tooltip now offers the right details about its impact on Vegetation.
- The Darkish Urge can now select to bow their head as an alternative of kneel to match the cinematics within the Temple of Bhaal.
- Added the right description for Orin’s manifesto.
- Novice Bramble can now not, fairly foolishly, ask who Father Lorgan is.
- You possibly can now not consult with the Black Mass when speaking to Astarion earlier than having heard that time period.
- Mounted a move concern within the dialogue with Devella within the Elfsong about Bhaalist murderers.
- Mounted some lacking dialogue choices when speaking to Toobin after you resolve the Iron Throne state of affairs.
- Tweaked a dialogue possibility to enhance move in a dialogue with Arfur Gregorio.
- Mounted a move concern when speaking to the Infernal Mason within the Home of Hope.
- Renamed the ‘Tactician’ situation for doppelgangers to ‘Mindreader’ to scale back ambiguity in regards to the supply of the drawback.
- Mounted having the ability to consult with Gale as ‘her’ if you happen to begin a relationship with Gale whereas relationship Karlach and break up along with her.
- Made a number of different fixes and enhancements to the writing in dialogues, tooltips, and the UI throughout the sport.
- Mounted textual content that also mentioned Elemental Rebuke the place it ought to say Elemental Retort for inner consistency.
- Added clarification in regards to the Saving Throw for Retributive Brainquake.
- Renamed the statue in Isobel’s room.
- Mounted some technical textual content showing within the Reward UI for the reward provided by Araj Oblodra.
- You possibly can now not select to drop the Astral-Touched Tadpole on the bottom and stomp on it if you happen to’ve already embraced your illithid powers and been gobbling up tadpoles.
- Made the Legendary Resistance: Crowd Management tooltip clearer.
- Up to date the outline of ‘Mom Dearest’, the urn containing the stays of Balthazar’s mom.
- Improved the situation descriptions of the shrouded work within the Wyrmway’s Chamber of Justice puzzle.
- Up to date the Castigated by Divinity tooltip to make clear how the situation will be eliminated.
- Mounted all College of Necromancy wizards being known as ‘Bosco, Wizard Studied in Necromancy’ in class-specific dialogue choices.
- Added a few further strains for readability while you refuse the Emperor’s tadpole.
- Renamed some vents within the Temple of Bhaal to ‘Sanguine Vent’. As befits the environs.
- Added a brand new description for Valeria’s Spare Pipe.
CINEMATICS
- Made normal enhancements to cameras (notably for shorter races), mocap, staging, and facial expressions in lots of dialogues throughout the sport.
- Mounted pops, jitters, and clipping in lots of dialogues throughout the sport.
- Added customized touches and polishes to many dialogues throughout the sport.
- Cleaned up the mocap in lots of dialogues throughout the sport.
- Mounted a bug with the noblestalk and antidote and a blocked over-the-shoulder digicam shot within the dialogue with Thulla within the Underdark.
- Up to date some Malus Thorm VFX to align with the brand new lighting polish.
- Mounted some lacking VO in Karlach’s recruitment dialogue.
- Mounted some lengthy pauses when speaking to Astarion.
- Mounted the place characters are trying and adjusted some digicam timing within the dialogue with Raphael in Sharess’ Caress about his deal.
- Mounted a digicam bug within the dialogue after you kill Orin.
- Mounted a digicam shot to keep away from hair clipping within the dialogue after the Darkish Urge defeats Orin.
- Added some facial expressions to companions in response to the Iron Throne exploding.
- Karlach will now not be carrying a glove when she touches Dammon’s hand after getting her first improve.
- Adjusted cameras within the dialogue with Hope when she is aware of Raphael’s alarm has been raised to keep away from bounce cuts.
- Added some customized animations and props for consuming wine and unsheathing weapons within the dialogue with Cora and Roger Highberry and Meztli.
- Improved character placement when speaking to Alan Alyth on the Elfsong Tavern.
- Mounted a looping animation within the dialogue with Mayrina after you discover the Bitter Divorce wand.
- Made positive you don’t have your weapon geared up while you get up to Elminster.
- Mounted an awkward-looking wrist in a dialogue with Dammon and Karlach.
- Mounted some clipping and damaged animations within the dialogue with Thulla within the Underdark.
- Made positive the dialogue with Lorroakan’s Projection warning you that you simply’ve been banned from Sorcerous Sundries performs within the appropriate place.
- Mounted some cameras pointing on the floor when speaking to the members of the ebook membership within the park.
- Mounted Lae’zel being on the incorrect facet of the display in some photographs within the dialogue in regards to the map to the crèche.
- Mounted lengthy pauses on the finish of Gale’s strains when speaking to Rolan at Sorcerous Sundries.
- Mounted massive characters generally blocking Karlach after killing Gortash.
- Mounted lacking teleport VFX within the scene with the watchmen within the Higher Metropolis.
- Mounted lighting points when exhibiting the Annals of Karsus.
- Improved character placement and animations within the cinematic transitions after the ultimate battle.
- Mounted the place characters are trying and a few digicam photographs within the dialogue with Florrick at Final Gentle.
- Adjusted the torch VFX to repair some flickering mild within the dialogue with Greymon and Morghal at Grymforge.
- Mounted some digicam photographs blocked by dragonborn characters within the dialogue with Raphael when he catches you attempting to flee the Home of Hope.
- Mizora’s wings now not droop or look odd after she escapes.
- The drider is now not awkwardly framed in some digicam photographs.
- Mounted some eyelash clipping throughout Volo’s operation and advised him to carry his needle correctly.
- Mounted Nere’s severed head floating within the air when you converse to Glut.
- Made positive Thulla continues standing after you’ve healed her.
- Mounted Avatar Lae’zel being topless when she shouldn’t be within the scene with Minthara at night time after the Act I celebration.
- Mounted a floating dagger within the dialogue with Gandrel in Act I.
- Mounted a digicam shot that was too excessive within the dialogue with Raphael and Yurgir within the Home of Hope.
- Mounted neck pop in a dialogue after the ultimate battle.
- Mounted some VFX points within the dialogue with Arabella within the Shadow-Cursed Lands.
- Mounted the place characters are trying within the dialogue with Anita and Elias Fischer.
- Mounted characters going through the incorrect route if you happen to skipped via the dialogue with Raphael and Astarion at camp.
- Mounted Vlaakith popping off-screen when crouching down to talk with a gith participant when Lae’zel is in your social gathering.
- Adjusted Volo’s hand placement so he’s not clipping into tiefling horns when performing surgical procedure.
- Mounted one in every of Withers’ strains chopping off early within the dialogue after the Darkish Urge chooses to withstand Bhaal.
- Mounted Halsin blocking a shot when your companions confront you after a sure camp night time because the Darkish Urge.
- Intestine’s sleeping potion now not flies round your hand as you attain to seize it.
- Mounted Brakkal’s toes poking out of his cage within the Goblin Camp.
- Mounted some digicam photographs for brief races on the final shot of the Darkish Urge earlier than they kill themselves.
- Tweaked Wulbren’s place after the Metal Watch Foundry is destroyed.
- Mounted one in every of Lae’zel’s sleeping animations, which was looping and making it appear like she was repeatedly jolting again into place.
- Added some lacking VFX when utilizing tadpole powers, and glued the VFX for Mattis’ tears, which regarded like they have been fabricated from gold leaf or glowing embers.
- Mounted a hoop being invisible when it shouldn’t be within the dialogue with Mattis within the Emerald Grove.
- Mounted fingers clipping with the bedroll.
- Mounted some points within the dialogue after the Metal Watch Foundry is destroyed.
- Mounted some digicam photographs being blocked by companions’ arms when Vlaakith comes to go to.
- Mounted a broken-looking tail within the dialogue with Haarlep within the Home of Hope.
- Mounted some strange-looking arms for feminine half-elves.
- Mounted a dagger shortly showing and disappearing and an animation pop within the dialogue while you arrive at Grymforge.
- Mounted a black display within the cutscene that performs while you enter the Astral Prism via the Planecaster.
- Vistra now makes eye contact when speaking to you.
- Mounted a cinematic shot exhibiting Isobel get carried away even after the assault on Moonrise Towers had begun.
- Mounted characters within the background not trying up on the Apostle of Myrkul correctly.
- Mounted the dying hyena standing calmly as if nothing is going on as an alternative of writhing in ache.
- Mounted some damaged cameras and Avatar Shadowheart generally being within the incorrect spot within the scene at night time after she kills Nightsong.
- Selecting to assault the scared boar close to the crash website by way of dialogue will now go straight to fight as an alternative of exhibiting the boar squeal and run away.
- Adjusted some digicam angles when speaking to Loss of life’s Head of Bhaal Glyria.
- Tweaked some digicam angles so the Invoker of Bhaal Horriss isn’t blocked by massive male characters.
- Minthara, Jaheira, and Halsin will now seem within the cutscene overlooking Baldur’s Gate from Wyrm’s Crossing in the event that they’re in your social gathering.
- Barely raised a digicam above Dame Aylin’s shoulder so that you get a fair higher view of her when she performs a good gorilla press to backbreaker on Lorroakan.
- Tweaked a digicam shot when making the blood choices within the Gauntlet of Shar that will present you chopping your hand whereas nonetheless carrying gloves. Shar was getting a bit miffed that they weren’t actual choices.
- Mounted some awkward digicam photographs for short-raced Darkish Urge characters after having resisted killing at camp.
- Mounted Gortash trying on the floor shyly when speaking to Wyll at Wyrm’s Rock Fortress.
- Polished characters’ feelings within the dialogue after a romantic night time with Karlach in Act II.
- Improved the looks of Karlach’s kiss.
- Mounted a number of quirky digicam photographs while you’re confronted by your companions about your night time with Mizora.
- Mounted some kissing animations for giant feminine people and feminine dragonborns generally not taking part in within the dialogue with Halsin.
- Mounted an out-of-focus digicam if you happen to select the bard choice to hum a tune when speaking to the Stressed Myconid.
- Mounted Dame Aylin’s mouth not shifting whereas she speaks a line in Sorcerous Sundries.
- Mounted a clipping hand when speaking to Physician Fairwise.
- Mounted Skickpit’s head popping into a brand new place.
- Mounted some digicam points and clipping tentacles when the Emperor reveals flashes of ‘the reality’ to you.
- Mounted some move points within the dialogue with Reaper of Bhaal Clotilde within the park.
- Made positive each you and Wyll take away your helmets whereas smooching. It’s solely well mannered.
- Mounted the alignment of a knife on the Dying Stone Lord Thug on the outskirts of Rivington.
- Mounted massive physique sorts clipping via the setting within the dialogue with Sharp-Eye Mirg when she proposes a toast.
- Mounted a floating duergar within the background of the cutscene whereas taking the raft over to Grymforge.
- If Shadowheart’s wound flares up in the course of the confrontation with Kagha, the digicam will now not be inside her head.
- Mounted some points in an Act III romance dialogue with Wyll, like lengthy pauses and blocked digicam photographs.
- Moved a digicam that was colliding with ceilings and pointing on the floor when interacting with Dolly Dolly Dolly indoors.
- Mounted digicam framing points in sure Act I camps.
- Mounted Arabella’s and Withers’ heads generally getting lower off by the digicam.
- Mounted a protracted pause and a pop within the dialogue between Shadowheart and Mirie.
- Polished the dialogue between Karlach and the Metal Watcher.
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