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Beginning in late Might of 2022, the photo voltaic subclass rework dubbed “Photo voltaic 3.0” made its explosive debut, which expanded the photo voltaic subclasses with features and fragments that gamers may combine and match for that subsequent degree of customizable builds. Sadly, a minor restoration bug has stored some photo voltaic subclass customers irritated with no concrete fixes but deployed. Come alongside as we element how Future 2’s photo voltaic subclasses undergo from a longstanding restoration bug.
Earlier than we break it down, it’s necessary to do not forget that among the finest photo voltaic builds revolve round protecting your self therapeutic always through the restoration buff. Sometimes, a solar subclass Guardian can achieve six seconds of restoration by the photo voltaic therapeutic grenade. Alternatively, the Ember of Resolve fragment grants treatment and restoration on photo voltaic grenade last blows. Nonetheless, one of many extra widespread strategies of gaining restoration is producing Firesprites and choosing them up for a stack of restoration.
Gamers do that by combining the Ember of Searing and, or the Ember of Tempering fragments and mixing these with the Ember of Mercy. Each searing and tempering fragments generate Firesprites, and mercy makes choosing up Firesprites what grants you restoration.
The half that ruins it for end-game photo voltaic subclass gamers is that restoration reverts to a decrease timer when reapplying the unique supply of the buff. Which means that if the unique supply of your restoration is from a Firesprite, your restoration timer shall be lowered to 2 seconds. This occurs even when your remaining restoration length is maxed out from utilizing Ember of Empyrean’s duration-extending results.
I did some testing of my very own and confirmed this bug certainly nonetheless exists. Nonetheless, whereas utilizing Ember of Empyrean, my restoration timer would reset to 4 seconds as an alternative of two. Nonetheless, that’s removed from optimum in endgame PvE eventualities and feels unintuitive, particularly when making an attempt to keep up 10 to 12 seconds of restoration amidst difficult fight encounters.
Bungie has identified about this bug for over seven months, regardless of thread after thread on Reddit making it frequently identified. Appears to be like like I’ll be maining Strand till Bungie will get round to fixing it.
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