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Atlas Fallen is a sport that provides a hack-and-slash fashion of fight alongside semi-open world exploration. Its huge deserts and overarching story present an aesthetic not seen by most titles at this time, though a few of its options will virtually actually draw comparisons regardless. First impressions by most gamers would possibly go away them apprehensive a couple of lackluster story that may hardly be ignored and characters that toe the road from forgettable to annoying. However in contrast to different fashionable releases with comparable traits, Atlas Fallen manages to carve its personal id by focusing its efforts on the place it issues most.
The Sights and Sounds of Sand
![Atlas Fallen Review ATLAS_FALLEN_Screenshots_Logo_05](https://attackofthefanboy.com/wp-content/uploads/2023/08/ATLAS_FALLEN_Screenshots_Logo_05.jpg?w=1280)
Atlas Fallen has respectable sufficient sound design. Few occasions does it really feel like the sport is lacking sound results. Every hit dealt to enemies is loud and clear, making each occasion of profitable injury really feel satisfying. The sport’s music sadly will get drowned out by the noises and basic atmosphere, making it exhausting to recall any tracks enjoying through the extra threatening encounters. There’s additionally a notable lack of sound for getting hit by enemy assaults, typically requiring gamers to maintain a continuing eye on their well being bar to appreciate simply how near loss of life they’re.
Visually, Atlas Fallen is okay. It goes for a sensible look shared by many Triple-A releases, however the sport is marred by a couple of hiccups on PC. Decrease-end machines will probably be struggling to play in any respect with out turning settings all the way down to medium or low, even when deciding on the performance-friendly DirectX 11 possibility. The sport seems to be good on larger settings, however with the fixed flood of tan-and-orange visuals, gamers can have seen many of the sport’s best seems to be inside the first hour or two.
Coarse and Tough, however Not Irritating
![Atlas Fallen Review ATLAS_FALLEN_Screenshots_Logo_02](https://attackofthefanboy.com/wp-content/uploads/2023/08/ATLAS_FALLEN_Screenshots_Logo_02.jpg?w=1280)
The sand-filled world of Atlas Fallen doesn’t make for a lot selection in aesthetics outdoors of some notable places, nevertheless it’s nonetheless noticeably hand-crafted. Patches of inexperienced and ruins inside caves assist shake up the monotony of the sport’s limitless deserts. There are 4 main areas to discover, with two of them being pretty giant and the opposite two being completely huge. The rewards for locating secrets and techniques can fluctuate between fantastically-useful objects and little greater than pocket change, however making the trouble to go off the overwhelmed path is often worthwhile.
The principle journey of Atlas Fallen has the participant discovering a mysterious gauntlet housing a voice that grants them godlike powers. They use this gauntlet to free themselves and the individuals from an evil deity often called Thelos. A lot of the characters and story beats are pretty forgettable, providing little or no in the way in which of attachment. However in contrast to comparable titles launched this yr, there’s fortunately a terrific lack of “quirky” dialogue or overly-complicated lore. Atlas Fallen’s story doesn’t strive too exhausting to be humorous or thought-provoking, and it doesn’t have to. What’s there’s serviceable, that means any pitfalls inside the story and characters are unlikely to show gamers away.
The most important pitfall of the story is the way it interacts with the gameplay. Whereas there are some nice concepts scattered all through, such because the Watcher’s fixed presence and the existence of Thelos worshipers, the sport doesn’t draw out their full potential. It’s enjoyable to have interaction with opposing NPCs that despise, concern, and respect the participant character, nevertheless it’s a disgrace that the one true foes in battle are the senseless sand-covered wraiths. Atlas Fallen is a reasonably brief sport general, lasting round 8-10 hours story-wise, and this unimpressive size sadly hinders how a lot it may experiment with extra enjoyable and distinctive gameplay components.
Which is particularly a disgrace, as a result of the gameplay itself is totally unimaginable.
Risks of the Dunes
![Atlas Fallen Review Atlas-Fallen_Screenshot-01_logo](https://attackofthefanboy.com/wp-content/uploads/2023/08/Atlas-Fallen_Screenshot-01_logo.jpg?w=1280)
For all of its pitfalls, from story to sound to visuals to options, Atlas Fallen excels in its base gameplay. The sport follows such a easy system with little greater than three primary weapons, but it manages to make fights with these weapons an utter pleasure. That is partially due to the distinctive “momentum” characteristic that progressively makes assaults stronger because the participant fights extra successfully. Few different action-focused titles handle to incorporate a characteristic like this, and even fewer handle to do it in such an easy-to-access means. It’s a continuing reward for these prepared to enhance their abilities, which they’ll have to do in the event that they wish to survive.
One of many greatest the reason why Atlas Fallen’s fight is so enjoyable is due to how a lot management gamers have. Motion is probably the pleasure and pleasure of this sport, each in fight and in fundamental exploration. Changing a typical dash with a slide on sand was maybe the neatest transfer the builders made, making it enjoyable to easily go from one place to a different even with the existence of quick journey. Aerial motion can also be top-notch, permitting gamers to sprint by means of the sky and proper their actions for unmatched precision. This extends closely into battles with the sport’s wraiths, making it unlikely that gamers will spend quite a lot of seconds with their toes on the bottom.
Enemies in Atlas Fallen are simply as spectacular because the fight they’re designed round. Even minor enemies have a number of assaults, requiring consideration and care as gamers tackle the bigger boss-like wraiths later within the sport. These foes really feel like true threats, with some even allotting combos of their very own. Beating most of them requires nice information of the sport’s parry system, which is forgiving with out being a whole win-button. There are many different instruments gamers can use to surpass these enemies just like the quite a few Essence Stones at their disposal, permitting them to even the percentages when in encounters with teams.
Despite its incredible gameplay, Atlas Fallen sadly suffers from points with the way it balances its encounters. The sport’s issue choice appears to do little greater than enhance well being or injury taken, and virtually each combat — from regular encounters to boss battles — entails a number of enemies. This will make later foes really feel like full injury sponges, particularly when sure bosses are protected by a defend saved up by different enemies. Every foe makes for a superbly enjoyable combat by itself, so the whole lack of solo battles is simply an utter disappointment.
Last Ideas
Atlas Fallen isn’t a sport freed from flaws. Nevertheless it additionally acknowledges the truth that a sport must be performed. Above all else, a sport must be enjoyable to select up and revel in firsthand, and that occurs to be the one space the place Atlas Fallen really excels. That alone makes it much more worthwhile than most of the different releases it competes with. Ought to the builders proceed to help this title, both by means of common updates or a sequel that shatters its previous flaws, Atlas Fallen will solely ever be a web constructive on the business. It’d lack a memorable story or the highest-quality visuals, nevertheless it’s a main instance of a sport that builders must be making at this time.
This sport was reviewed utilizing a replica of the sport offered by the sport’s writer,public relations firm, developer or different for the categorical function of a evaluation.
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