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Crime Boss: Rockay City didn’t precisely land in the identical manner that builders INGAME STUDIOS would have hoped for, although Rockay Metropolis wouldn’t be the primary nor absolutely the final sport to avoid wasting its personal status with future updates.
Its newest replace, numbered 2.5 hopes to be part of that saving course of, with general issue decreased to Baker’s Battle, police depth being redesigned, performance added to choose up dropped weapons, and much more.
You’ll be able to learn the complete patch notes for your self, under.
Crime Boss: Rockay Metropolis Replace 2.5 Patch Notes
Major Enhancements
- Respect stat in Crime Time
- Respect in Crime Time is elevated with profitable missions and misplaced with failures.
- Respect impacts accessible missions, weapon & generic character rank, mission rewards, and HEAT (police depth in missions).
- When reaching the Respect Stage “Related” (the second of six ranges), huge missions, akin to Cash Prepare, Import Export, The Hidden Vault, and Dragon Canines can seem on the map as common missions, as a substitute of being accessible solely as contracts.
- In Crime Time, HEAT relies on respect. Increased RESPECT brings extra warmth, so whereas the sport gives extra alternatives, they’re more durable to finish. Decrease respect goes with decrease warmth.
- Dropped weapons may be picked up in FPS missions
- Characters retain their authentic weapons after the mission is completed.
- Weapons picked from the bottom have decreased injury.
- Improved goal help for controllers
- Aiming sensitivity is slowed down when aiming close to the goal.
- Goal help now barely helps with monitoring targets.
- Slight bullet magnetism is in impact.
- Adjusted Issue in Baker’s Battle
- The general issue of the Baker’s Battle was decreased.
- Adjusted Loot Baggage
- The variety of loot luggage in missions now scales with issue and the variety of gamers.
- Leveling up teammates
- Characters in Crime Time now achieve expertise from being despatched to missions and finally develop into eligible for a promotion. The promotion offers them higher stats and new perks.
Additional Enhancements
- Necessary map landmarks spawn on pre-defined turfs. Primarily based on a neighborhood proposal, we made positive particular buildings are spawning on the identical tile each time
- New setting added: Storage.
- Stealth kill: To present the participant a alternative between silencing and killing civilians and guards, the primary stealth melee assault makes the civilian/guard/police go to the bottom. Any subsequent assault will trigger injury. Gangsters are killed outright as earlier than.
- Baker can let go of generic characters from the staff.
- Enemy waves in turf wars will spawn on a single edge as a substitute of a number of edges. Earlier than, the participant might have been overwhelmed by incoming forces and unable to discover a good cowl place.
- Distinctive characters maintain their rank (rookie, veteran, elite) persistently between marketing campaign runs and reset upon dying.
- Slicing off attacking rivals from territories below assault cancels the assault and the territory will not should be defended.
- Detailed character data now describes the circumstances for unlocking distinctive characters in Crime Time.
- Financial rewards and spawn chances for particular person money-making mission varieties now range barely with the participant’s respect. This is applicable each to Baker’s Battle and Crime Time.
- Assault Territory missions generally had tough beginning positions, wherein the participant was instantly uncovered to enemy hearth. That is now adjusted, in order that gamers begin in a comparatively coated space additional away from enemies.
- Jewelry Heist and Financial institution Theft missions ought to spawn extra within the marketing campaign now. It’s partially depending on respect as effectively.
- Added beeping sound to enemy grenades.
- Elevated audio quantity of safety cameras when being detected.
- Elevated audio quantity of ignited explosive barrels earlier than the explosion.
- Assault territory icons now have the identical colour because the enemy gang.
- Elevated costs for uncommon, epic, and legendary weapons in Crime Time.
- We added new occasions to the marketing campaign. These occasions decrease police HEAT in case they’re accomplished efficiently.
- The variety of detectives spawned per marketing campaign is decrease now. Beforehand it was potential to come across 10 detectives within the marketing campaign. Now it needs to be round half that quantity per playthrough.
- The financial worth for loot classes within the stash is now extra dynamic. It will probably change rather a lot from everyday and relies on merchandise kind.
- Gold and silver needs to be a lot scarcer in money-making missions earlier than reaching the formidable respect stage within the marketing campaign.
- Day indicator added to Major Menu display.
- Added a variant of Assault Gangsters – Seashore.
- Added a Variant of Assault Gangsters – Port.
- Added a variant of Assault Gangsters – Canal.
- Added a variant of Theft – Transport Workplace.
- Added a random occasion spawning the mission kind “Place Bomb”. When accomplished efficiently, the participant will neutralize an enemy turf.
- Enemy AI will discover it more durable to shoot you from larger distances.
- Bots is not going to attempt to revive a teammate that’s close to hazard (like a grenade).
- Controller – the number of missions on the map has been improved; the d-pad permits gamers to rapidly choose the closest mission within the given route and the left stick prompts the digital cursor for exact choice.
- Controller – Slider for promoting loot from stash is quicker.
- Controller – Prioritize use over reload is now set to Sure as default which results in a a lot smoother expertise. It may be manually modified as earlier than.
- Improved mission element with new threat indicators.
- Improved weapon and character icon background for higher rarity differentiation.
- The textual content dimension of the present bonus goal is elevated within the HUD.
- A lot of the UI components at the moment are controllable with the left stick alongside the d-pad.
- Mantling over obstacles ought to now be a lot smoother.
- Now you can dash and crouch with a physique bag.
- Tremendous Strapped boss bonus not deletes Travis Baker’s outfitted weapon when chosen.
- Chosen gear is saved and never modified after a mission,
- Urgent ‘Esc’ within the foyer now works correctly as “Again” and doesn’t open the Pause menu anymore.
Bug Fixes & Modifications
- AI avoidance of hazard areas improved. AI ought to not run on a grenade when reviving a participant. or dodging enemy hearth. AI mustn’t navigate to fireside to help the participant or different AI.
- Adverse values for money ought to not seem.
- Bots use mounted weapons accurately and mustn’t get caught anymore.
- Goal Help was not engaged on purchasers.
- Theft loot crates ought to not spawn away from the participant’s attain.
- Incorrect rotation of AI/ participant animations in Theft is now right.
- Bots are usually not stopping inactive with loot luggage on the escape van.
- Distant explosives will now correctly cut back the variety of fees when shot.
- Ladders ought to now be extra dependable.
- Interrupting reloads, journal verify, and weapon inspection when switching bots is now extra dependable.
- Baker’s perks work even when Baker has no gear.
- Defend-equipped enemies can now be pinged.
- Sensor grenade not pings useless our bodies.
- Enemies ought to not journey over loot luggage laying on the bottom.
- Time restrict bonus aims now begin accurately after the mission black display, not earlier than.
- Weapon inspection needs to be extra dependable on a controller (Maintain D-Pad proper)
- Varied FPV animations mustn’t play over one another.
- Inverting controller ought to not additionally invert the bot choice menu, or lockpicking minigame.
- Improved PS5 controller haptics on PC. Beforehand haptics on the PS5 controller didn’t vibrate accurately.
- The appliance ought to not keep in course of after force-quitting it.
- Gear animation is not performed when urgent the Gear button whereas on a ladder as a consumer.
- The person not returns to the title display after accepting an invitation to the identical foyer.
- Civilians killed by purchasers are counted accurately in detailed stats now.
- The upgraded buzzsaw and drill weren’t set to the proper worth.
- The participant counter not reveals extra slots after a number of missions are performed in a row in 4 gamers.
- The participant can not reconnect as the identical character after dying in a mission.
- Van doorways not seem closed for join-in-progress gamers.
- The sport not enters an unresponsive state when accepting a session invite whereas fading out of the escape cutscene.
- The “Revive” possibility not stays on the participant after giving up when “Useless”.
- The foyer now recovers from an web outage. Earlier than it might have entered a non-responsive state.
- A specific character ought to load a lot quicker now.
- The participant animation not stutters when noticed in Spectate mode.
- You not retain your marketing campaign character when you be part of a Crime Time mission from lively gameplay within the marketing campaign.
- Optimization of throwing luggage. It needs to be smoother on all platforms.
- Repair: When a consumer joins a Dragon Canines session in progress if the host’s character was within the preliminary carry, the participant was then not capable of see the host’s character within the sport.
- The participant not turns into “Not prepared” earlier than the loading display.
- A consumer becoming a member of a session in progress for the second time will not get into the JIP menu once more.
- Left stick binds are not triggered twice when a participant is a number in a multiplayer session.
- Navmesh fixes.
- Efficiency optimization.
Supply – [INGAME STUDIOS]
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